Class: Psionicist: Difference between revisions

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**Astral Constructs-
**Astral Constructs-
**Dismiss Ectoplasm-
**Dismiss Ectoplasm-
**Ecto Puppet-
**White Fire-
**Burning Wall-
**Ectoplasmic Armor-
**Flaming Shroud-


**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste.  May be used up to 3 times per day per level.  During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus.  Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.
**Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste.  May be used up to 3 times per day per level.  During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus.  Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.

Revision as of 03:41, 27 November 2005

Ideas

Sub-Jobs

Ectoplasmic Constructor

  • Ability to form and construct ectoplasm, must know Bolt, Finger of Fire, Astral Construct I, Firefall, Astral Construct II, Ectoplasmic Cocoon, Astral Construct III
  • Spells:
    • Astral Constructs-
    • Dismiss Ectoplasm-
    • Ecto Puppet-
    • White Fire-
    • Burning Wall-
    • Ectoplasmic Armor-
    • Flaming Shroud-
    • Burning Fury-Able to excite your astral construct filling them with a mindless energy they use to pound your enemy into paste. May be used up to 3 times per day per level. During the 1st round, your construct gets a +1 bonus to attack and damage roll, it is increased by +1 for each additional round the power lasts but also causes a number of hit points of damage to your constructs equal to the current valuee of the bonus. Your construct looses all ability to move for a set number of tics following the end of combat to recoalesce their form.
    • Ectoplasmic Deconstruction-When you use the Dismiss Ectoplasm power, the roll of your targets saving throw is increased by +5. In addition, when it fails its save, it takes that much damage.
    • Echo Binding-Bind an echo to one of your astral constructs to further increase its duration. To determine how many additonal rounds the echo adds to the duration , subtract the level of the power used to create the construct from the echo's current force rating. The remainder is the number of additional rounds the construct will last.
    • Ectoplasmic Reclamation-When you use the dismiss ectoplasm power, you regain a number of psionic power points. You get one point for every level of the power used to create the target you dismissed. It is added to your power reserve. Uses a full round to cast.
    • Hardening-Your astral constructs are considerably tougher than others. Each construct you manifest gets a bonus to its natural armor class equal to one-half your total levels.