Class: Sorcerer: Difference between revisions

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|  31 || Conjure Element    || Summons a random element from shadow, holy and acid.
|  31 || Conjure Element    || Summons a random element from shadow, holy and acid.
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37 || Energy Maelstorm    || Summons a cloud of dark energy area attack, and drains from everything in the room.
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|  38 || Mob Sum Two        ||
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|  38 || Wandering Mind      || Caster siphons 1 mana per round from target for 24 rounds
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|  39 || Anarchy            || 6d10+3*2 mag dam
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|  43 || Arch-shielding      || Gives +7 AC +36 hp magic resis +8  and +2 saves
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|  44 || Sonic Slam          || Caster calls a sonic power, slams mob into ground
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|  45 || Suffocate          || Target takes magic dam and suffers -5 str and dex.
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|  45 || Zomm Stone          || Imbibes a stone with a mob who when its thrown appears to fight.
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|  46 || Mordenkainen's Celerity || Increases duration of spells that affect speed/mv, haste & fly
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|  47 || Malise              || Target suffers penalties to various saves/resists' random
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|  48 || Disjunction        || Removes all magical affects from target
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|  49 || Rend                || 4d6+3*10 magic dam and stuns mob
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Revision as of 02:43, 4 December 2005

Ideas / notes

Current Specs

Damage spells:

Level Name Description
19 Circle of Force 5d10+2*2 area fire dam
22 Blackflame Spell with decent damage , and high cost. Cold damage instead of fire damage , hence -blackfire. Verysmall % chance of it immobolizing/freezing target for 3 rounds of combat.
23 Mellon Collie Affected by Wis-depresses the mob, makes them weaker and miss more.
24 Turn Pebble to Stone Cast on a pebble, throw at a mob, and increases in size until it hits target.
31 Conjure Element Summons a random element from shadow, holy and acid.
37 Energy Maelstorm Summons a cloud of dark energy area attack, and drains from everything in the room.
38 Mob Sum Two
38 Wandering Mind Caster siphons 1 mana per round from target for 24 rounds
39 Anarchy 6d10+3*2 mag dam
43 Arch-shielding Gives +7 AC +36 hp magic resis +8 and +2 saves
44 Sonic Slam Caster calls a sonic power, slams mob into ground
45 Suffocate Target takes magic dam and suffers -5 str and dex.
45 Zomm Stone Imbibes a stone with a mob who when its thrown appears to fight.
46 Mordenkainen's Celerity Increases duration of spells that affect speed/mv, haste & fly
47 Malise Target suffers penalties to various saves/resists' random
48 Disjunction Removes all magical affects from target
49 Rend 4d6+3*10 magic dam and stuns mob
Name Level Damage formula Min Max Multicast Area Allow Save
mud Ball 1 1d 8 + 2 3 10 Y N
blood burst 7 3d 9 + 5 8 32 Y N
boom 10 9d 6 + 11 20 65 Y N
acid splash 12 9d 9 + 14 23 95 Y N
pyrocursor 16 12d 9 + 17 29 125 Y N
death fog 26 27d14 + 25 52 403 N Y
cone of cold 31 29d18 + 28 57 550 Y N
plasma ball 33 33d20 + 40 73 700 Y N
fission bomb 35 390 1080 N Y