Class: Sorcerer: Difference between revisions
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| 31 || Conjure Element || Summons a random element from shadow, holy and acid. | | 31 || Conjure Element || Summons a random element from shadow, holy and acid. | ||
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| | | 37 || Energy Maelstorm || Summons a cloud of dark energy area attack, and drains from everything in the room. | ||
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| 38 || Mob Sum Two || | |||
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| 38 || Wandering Mind || Caster siphons 1 mana per round from target for 24 rounds | |||
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| 39 || Anarchy || 6d10+3*2 mag dam | |||
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| 43 || Arch-shielding || Gives +7 AC +36 hp magic resis +8 and +2 saves | |||
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| 44 || Sonic Slam || Caster calls a sonic power, slams mob into ground | |||
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| 45 || Suffocate || Target takes magic dam and suffers -5 str and dex. | |||
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| 45 || Zomm Stone || Imbibes a stone with a mob who when its thrown appears to fight. | |||
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| 46 || Mordenkainen's Celerity || Increases duration of spells that affect speed/mv, haste & fly | |||
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| 47 || Malise || Target suffers penalties to various saves/resists' random | |||
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| 48 || Disjunction || Removes all magical affects from target | |||
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| 49 || Rend || 4d6+3*10 magic dam and stuns mob | |||
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Revision as of 02:43, 4 December 2005
Ideas / notes
Current Specs
Damage spells:
| Level | Name | Description |
| 19 | Circle of Force | 5d10+2*2 area fire dam |
| 22 | Blackflame | Spell with decent damage , and high cost. Cold damage instead of fire damage , hence -blackfire. Verysmall % chance of it immobolizing/freezing target for 3 rounds of combat. |
| 23 | Mellon Collie | Affected by Wis-depresses the mob, makes them weaker and miss more. |
| 24 | Turn Pebble to Stone | Cast on a pebble, throw at a mob, and increases in size until it hits target. |
| 31 | Conjure Element | Summons a random element from shadow, holy and acid. |
| 37 | Energy Maelstorm | Summons a cloud of dark energy area attack, and drains from everything in the room. |
| 38 | Mob Sum Two | |
| 38 | Wandering Mind | Caster siphons 1 mana per round from target for 24 rounds |
| 39 | Anarchy | 6d10+3*2 mag dam |
| 43 | Arch-shielding | Gives +7 AC +36 hp magic resis +8 and +2 saves |
| 44 | Sonic Slam | Caster calls a sonic power, slams mob into ground |
| 45 | Suffocate | Target takes magic dam and suffers -5 str and dex. |
| 45 | Zomm Stone | Imbibes a stone with a mob who when its thrown appears to fight. |
| 46 | Mordenkainen's Celerity | Increases duration of spells that affect speed/mv, haste & fly |
| 47 | Malise | Target suffers penalties to various saves/resists' random |
| 48 | Disjunction | Removes all magical affects from target |
| 49 | Rend | 4d6+3*10 magic dam and stuns mob |
| Name | Level | Damage formula | Min | Max | Multicast | Area | Allow Save |
| mud Ball | 1 | 1d 8 + 2 | 3 | 10 | Y | N | |
| blood burst | 7 | 3d 9 + 5 | 8 | 32 | Y | N | |
| boom | 10 | 9d 6 + 11 | 20 | 65 | Y | N | |
| acid splash | 12 | 9d 9 + 14 | 23 | 95 | Y | N | |
| pyrocursor | 16 | 12d 9 + 17 | 29 | 125 | Y | N | |
| death fog | 26 | 27d14 + 25 | 52 | 403 | N | Y | |
| cone of cold | 31 | 29d18 + 28 | 57 | 550 | Y | N | |
| plasma ball | 33 | 33d20 + 40 | 73 | 700 | Y | N | |
| fission bomb | 35 | 390 | 1080 | N | Y |