Class: Wizard: Difference between revisions

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Spell Ideas:
Spell Ideas:
{| border=1
| Level || Name || Description
|-
|  || Suppress Magic        || Area attack affected by int will suppress magical abilities of target, dependent on target's level resistance
|-
|  ||                      || Group Mirror Image
|-
|  || Doom                  || Think Final Fantasy
|-
|  || Reclaim Energy        || Restores mana Pool
|- 
|  || Color Flux            || Burst of colored light stuns target
|-
|  || Chaotic Feedback      || 4d8 magic dam plus confusion
|-
|  || Tashan                || Target suffers -1 against magic and magic resistance
|-
|  || Sanity Warp          || 6d10 magic dam, plus confusion 1d3
|-
|  || Color Shift          || Burst of colored light does dam and interrupts any spell being cast
|-
|  || Chaos Flux            || 8d10 magic dam
|-
|  || Discordant Mind      || 2d10+1*10 magic dam
|-
|  || Gasping Embrace      || Mag dam and -6 str and dex
|-
|  || Group Resist Magic    || Duh
|-
|  || Beguiling Visage      || Makes caster less likely to be attacked
|-
|  || Horrifying Visage    || Makes target more likely to be attacked
|-
|  || Torment of Argli      || 2d8 mag dam and -5 int and wis
|-
|  || Shocking Fiend        || A being made completely of archs of lightning comes to your aid until they are slain or their energy dissolves, They will have a small arsenal of different lightning attack
|-
|  || Shockwave            || (Area Spell) A "ocean" like wave of lightning floods across the room , doing considerable damage to all NPC's in the room. If the room is of a water type , the damage is multiplied.
|-
|  || Gravitional Hold      || Slows NPC/PC to where flee's take longer , and moving between rooms takes longer , Depending on level , it would just add a wait state to each move command. IE: Level 30 Gravital Pull Would put a slow-down of 3 seconds on flee' .
|-
|  || Full Strength        || Only spell, high mana cost, sets str to 18/100
|-
|  || Locate Mob            || Locate Mob , will Locate the desired mob in the players current zone. Also have flag for mobs NoLocate
|-
|  || Lifetap              || A Player may do a "Life Tap" when a comrad is in dire need of health. IE: Player A is at 10HP , about to die. Player B which currently has 400HP does a lifetap.
|-
|  || Permenancy            || Brazil knows, something about a spell perming
|-
|


* Dancing Web: Energy strands dance around mob causing 1d6 damage plus traps mob no fleeing energy type damage
* Dancing Web: Energy strands dance around mob causing 1d6 damage plus traps mob no fleeing energy type damage

Revision as of 03:53, 4 December 2005

Spell Ideas:

Level Name Description
Suppress Magic Area attack affected by int will suppress magical abilities of target, dependent on target's level resistance
Group Mirror Image
Doom Think Final Fantasy
Reclaim Energy Restores mana Pool
Color Flux Burst of colored light stuns target
Chaotic Feedback 4d8 magic dam plus confusion
Tashan Target suffers -1 against magic and magic resistance
Sanity Warp 6d10 magic dam, plus confusion 1d3
Color Shift Burst of colored light does dam and interrupts any spell being cast
Chaos Flux 8d10 magic dam
Discordant Mind 2d10+1*10 magic dam
Gasping Embrace Mag dam and -6 str and dex
Group Resist Magic Duh
Beguiling Visage Makes caster less likely to be attacked
Horrifying Visage Makes target more likely to be attacked
Torment of Argli 2d8 mag dam and -5 int and wis
Shocking Fiend A being made completely of archs of lightning comes to your aid until they are slain or their energy dissolves, They will have a small arsenal of different lightning attack
Shockwave (Area Spell) A "ocean" like wave of lightning floods across the room , doing considerable damage to all NPC's in the room. If the room is of a water type , the damage is multiplied.
Gravitional Hold Slows NPC/PC to where flee's take longer , and moving between rooms takes longer , Depending on level , it would just add a wait state to each move command. IE: Level 30 Gravital Pull Would put a slow-down of 3 seconds on flee' .
Full Strength Only spell, high mana cost, sets str to 18/100
Locate Mob Locate Mob , will Locate the desired mob in the players current zone. Also have flag for mobs NoLocate
Lifetap A Player may do a "Life Tap" when a comrad is in dire need of health. IE: Player A is at 10HP , about to die. Player B which currently has 400HP does a lifetap.
Permenancy Brazil knows, something about a spell perming


  • Dancing Web: Energy strands dance around mob causing 1d6 damage plus traps mob no fleeing energy type damage
  • Vanishing Weapon: Weapons' touch dispels any summoned creatures by the mob. Maybe granted?
  • Party Teleport-Teleports the entire group back to a temple of their choice, picked by the Wizard casting the spell.

Elf Wizard Spells:

  • Arcana Form-Duration 10 minutes, no saving throw. Elf is transformed into a being of pure magical energy. Being is incorporeal , immune to hits. Since you are made of pure energy you cast spells at half the mana cost of normal. If you are hit by a dispel magic you are returned to solid form.(Race: Elf)