Skill Ideas General: Difference between revisions
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* pathfinder - reduce moves in forest | * pathfinder - reduce moves in forest | ||
* prayer master - pray bonus or time reduction? | * prayer master - pray bonus or time reduction? | ||
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** skill idea - Stealth Mode - (could be either active or passive); allows the Ninja to potentially sneak past "guard" type mobs. Fairly low success rate, failure would initiate battle. Also, failure should disallow the player from using the skill/succeeding for 5-10 minutes? (I know timers suck). Perhaps a level 50 ninja skill, and a level 65+ thief skill? | |||
** skill idea - Gold Bomb/Gold Explosion (better name(s)) - A thief/ninja skill that would allow players to effectively use gold to damage a monster. The skill could have 2 levels, the lower level would have a ratio of 10k gold doing one point of base damage to a mob (before sanc, etc). The higher level would drop to 1k gold for 1 point of damage. | |||
The numbers might seem steep, but think of it this way... Using the 10k = 1 damage example, 10m of gold would do roughly 1k damage to a mob. The 1k = 1 damage example, 10m gold would do 10k damage. Nothing staggering, but could be one of the ways to help with the gold situation... | |||
--[[User:Gargamel|Gargamel]] 13:05, 6 December 2005 (PST) | |||
Revision as of 21:05, 6 December 2005
- Doublehit-Allows you to score more than one hit with your weapon-fires automatically in combat.
- Advanced Martial Arts-Skill grants an advanced knowledge in unarmed combat & is automatic. (Ninja or Assassin perhaps)
- Ambidextrious Attack-Automaticlly allows fighter to use both hands and feet more effectively for a better stance.
- mountaineer - reduce moves in mountains
- pathfinder - reduce moves in forest
- prayer master - pray bonus or time reduction?
- skill idea - Stealth Mode - (could be either active or passive); allows the Ninja to potentially sneak past "guard" type mobs. Fairly low success rate, failure would initiate battle. Also, failure should disallow the player from using the skill/succeeding for 5-10 minutes? (I know timers suck). Perhaps a level 50 ninja skill, and a level 65+ thief skill?
- skill idea - Gold Bomb/Gold Explosion (better name(s)) - A thief/ninja skill that would allow players to effectively use gold to damage a monster. The skill could have 2 levels, the lower level would have a ratio of 10k gold doing one point of base damage to a mob (before sanc, etc). The higher level would drop to 1k gold for 1 point of damage.
The numbers might seem steep, but think of it this way... Using the 10k = 1 damage example, 10m of gold would do roughly 1k damage to a mob. The 1k = 1 damage example, 10m gold would do 10k damage. Nothing staggering, but could be one of the ways to help with the gold situation... --Gargamel 13:05, 6 December 2005 (PST)