Grand Design: Difference between revisions

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This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.
This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.


<tasks>
Priorities:
[ ] Regular task (Owner User)
* 5 SubClasses
[1] High priority task.
** Dark Knight
[2] Medium priority task.
** pick two plane travellers
[3] Low priority task (Owner User)
** TBD
[!] Urgent task.
** TBD
[x] Closed task.
* Planes
</tasks>
** 3 non-material planes
** 1 new material plane
* Vampire race
* Guilds
** for sub classes (other guild types will be down the road)
 
To make this happen:
- Determine all sub classes to implement
- Determine skills / spells and pre-req's for sub classes
- Determine list of weapon types that are out there
- Create weapon-type skills
- Assign weapon types to each weapon
- Assign weapon-type skills to each class
- Recode weapon restrictions to take weapon types/skills into account
- Deterine which planes will be built
- Build the planes
- Restore a backup of the old world, and renumber / piece together the zones
- Create story "history" for prime material plane
- Create story "history" for alternate plane
- Complete vampire race
- Code guilds
- Build guild halls (pick which planes they'll be in)
- Design and implement quest to "unlock / discover" access to alternate plane in midgaard
-

Revision as of 01:31, 11 September 2006

Original page: Grand Design V1


This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.

Priorities:

  • 5 SubClasses
    • Dark Knight
    • pick two plane travellers
    • TBD
    • TBD
  • Planes
    • 3 non-material planes
    • 1 new material plane
  • Vampire race
  • Guilds
    • for sub classes (other guild types will be down the road)

To make this happen:

- Determine all sub classes to implement
- Determine skills / spells and pre-req's for sub classes
- Determine list of weapon types that are out there
- Create weapon-type skills
- Assign weapon types to each weapon
- Assign weapon-type skills to each class
- Recode weapon restrictions to take weapon types/skills into account
- Deterine which planes will be built
- Build the planes
- Restore a backup of the old world, and renumber / piece together the zones
- Create story "history" for prime material plane
- Create story "history" for alternate plane
- Complete vampire race
- Code guilds
- Build guild halls (pick which planes they'll be in)
- Design and implement quest to "unlock / discover" access to alternate plane in midgaard
-