Talk:Gargamel: Guilds: Difference between revisions
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New page: I like the direction you're going with this! First comment, for things like the Crusaders Might skills, I would think to implement it more like stackable, instead of ranged. * For exampl... |
New section: re: bz comments |
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--[[User:Brazil|Brazil]] 13:16, 1 October 2008 (EDT) | --[[User:Brazil|Brazil]] 13:16, 1 October 2008 (EDT) | ||
== re: bz comments == | |||
hmmm... i see what you're saying. after i went back in and re-read the skill/spell idea, i had envisioned it the way you mentioned, but i wrote it down differently... | |||
so you don't see any problems for me expanding each one of these? | |||
i guess we could talk about guild requirements and latent bonuses/penalties at some point in the future also (maybe they dont need to have bonuses/penalties) | |||
--[[User:Gargamel|Gargamel]] | |||
Revision as of 00:15, 2 October 2008
I like the direction you're going with this!
First comment, for things like the Crusaders Might skills, I would think to implement it more like stackable, instead of ranged.
- For example. If you have CM#1 only, you get the 10% bonus when your align is 350-1000.
- When you gain CM#2, you get 10% bonus from 350-500, and the 20% from 500-1000
- When you gain CM#3, you get 10% from 350-550, 20% from 550-800, 30% from 800-1000
Then if you only practice #2 and not #1, you don't get the 10% from 350-500.
What do you think?
--Brazil 13:16, 1 October 2008 (EDT)
re: bz comments
hmmm... i see what you're saying. after i went back in and re-read the skill/spell idea, i had envisioned it the way you mentioned, but i wrote it down differently...
so you don't see any problems for me expanding each one of these?
i guess we could talk about guild requirements and latent bonuses/penalties at some point in the future also (maybe they dont need to have bonuses/penalties)
--Gargamel