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spells | spells | ||
* valiant fury - +4 str, +4 con, +2 wis | * valiant fury - +4 str, +4 con, +2 wis | ||
= Critical Hit = | |||
Should this be implemented as a skill? or given as a flag, then use a class chart to determine the "base" critical hit rate (i.e. sorcerer may have a 1% base, but warrior gets a 5%, or something) | |||
A critical hit is a special hit doing double damage. | |||
* Each class could have it's own critical hit rate. | |||
* Equipment could improve on it | |||
* equipment would have no affect unless they have "critical hit" | |||
Revision as of 04:08, 9 February 2009
Some ideas pulled from a D&D book (Complete Warrior... combat for ALL classes), that can be used as skills or perm affects for a sub-class (or class)
- Armor skin - perm ac bonus
- Damage reduction - (requires high con) - "shrug off" damage (book describes it as 3 points for each time this feat is selected, since it can be selected multiple times to stack)
- combat prowess - +1/+1 hitroll/damroll
- epic toughness - +30hp
- weapon focus (for chosen weapon type) - +2/+2
I have tons more...
spells
- valiant fury - +4 str, +4 con, +2 wis
Critical Hit
Should this be implemented as a skill? or given as a flag, then use a class chart to determine the "base" critical hit rate (i.e. sorcerer may have a 1% base, but warrior gets a 5%, or something)
A critical hit is a special hit doing double damage.
- Each class could have it's own critical hit rate.
- Equipment could improve on it
- equipment would have no affect unless they have "critical hit"