Talk:Spellweaver: Difference between revisions
some thoughts via Garg |
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--[[User:Gargamel|Gargamel]] 21:23, 11 January 2010 (UTC) | --[[User:Gargamel|Gargamel]] 21:23, 11 January 2010 (UTC) | ||
== control words == | |||
I think we need base control words... to make an effective customizable system one these control words would be the first of every spell... | |||
Trying to think of the best way to phase them... | |||
* healing (heal, cure poison, etc) | |||
* harmful (damage spells, combined with element words for elemental attacks) | |||
* protective? (resistances?) 'protect fire greater' (+15 fire resistance) | |||
not happy with that list yet... | |||
* I'm thinking resistances and weaknesses need their own word somehow... but maybe they can be lumped with the other two words | |||
cast 'heal toxin' | |||
cast 'harm damage fire' | |||
i'm really thinking on the generic system... I'm dreaming of having a list of words... and each word of the spell adds to the mana cost... like 'harm damage fire' could be 10+10+15 mana... then if you add "greater" in there to get 'harm damage fire greater' you get 10+10+15+30 mana cost... | |||
And I want to be able to say in code... add "fire" to the mix, and just define, if it's offensive it does this to the spell... if it's defensive it does this... | |||
a system like this would be infinitely expandable... and I'm sure contain more than a surprises for us when people get creative. heh | |||
--[[User:Brazil|Brazil]] 21:04, 22 January 2010 (UTC) | |||
Revision as of 21:04, 22 January 2010
oooo
I really like where you're going here...
To build on that, we could have words for "greater" or "massive" to get larger heals / damage / resistance / weakness.
My only concern with that would be that when they earn the "massive" word, they suddenly could have massive resistance / heal / damage all at once.
I think it would result in some new spells, but only where we need to map word a combination to an affect. hmm... unless... I have thoughts forming for an abstracted magic system that could calculate how a spell works based on the word combination.
"lower fire protection"
we could even create quests to earn words, and have rare words that were only available during a mud-wide quest or something... like getting a scroll that when recited will teach you the word...
Well, if massive resistances are a concern - this type of class doesn't necessarily have to receive the words for resistance .. we could structure it so that it's damage/healing oriented (or just damage).
If we wanted to get really wacky - we could allow for branches of weavers - damage OR heal (not both). OR OR OR - make the languages learned inherrantly tied to your underlying class. Sorcs/Wizards would have similar words to learn, Clerics/Priests would be similar - but unable to learn most of the Sor/Wiz words, and Necros would be their own beast...
--Gargamel 21:23, 11 January 2010 (UTC)
control words
I think we need base control words... to make an effective customizable system one these control words would be the first of every spell...
Trying to think of the best way to phase them...
- healing (heal, cure poison, etc)
- harmful (damage spells, combined with element words for elemental attacks)
- protective? (resistances?) 'protect fire greater' (+15 fire resistance)
not happy with that list yet...
- I'm thinking resistances and weaknesses need their own word somehow... but maybe they can be lumped with the other two words
cast 'heal toxin' cast 'harm damage fire'
i'm really thinking on the generic system... I'm dreaming of having a list of words... and each word of the spell adds to the mana cost... like 'harm damage fire' could be 10+10+15 mana... then if you add "greater" in there to get 'harm damage fire greater' you get 10+10+15+30 mana cost...
And I want to be able to say in code... add "fire" to the mix, and just define, if it's offensive it does this to the spell... if it's defensive it does this...
a system like this would be infinitely expandable... and I'm sure contain more than a surprises for us when people get creative. heh --Brazil 21:04, 22 January 2010 (UTC)