The Redo: Difference between revisions
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Created page with " == World == * fleshed out, no exceptions * Stock areas still together == Classes == * Classes no more, everything is a guild * Old 30 level exp system back * Pick main guild ..." |
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== World == | == World == | ||
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* Classes no more, everything is a guild | * Classes no more, everything is a guild | ||
* Old 30 level exp | * max level 30 | ||
* Old 30 level exp table back | |||
* True multi-class | |||
* Pick main guild on create | * Pick main guild on create | ||
* Pick one sub-guild on create? | |||
* Decide what to do with remort classes | * Decide what to do with remort classes | ||
* Make several guilds, with small subsets of spells | * Make several guilds, with small subsets of spells | ||
* Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K) | * Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K) | ||
* Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier) | |||
== Player interface == | |||
* Richer character creation | |||
* Build in an 'automap' system for world travel? | |||
Revision as of 14:46, 30 June 2011
World
- fleshed out, no exceptions
- Stock areas still together
Classes
- Classes no more, everything is a guild
- max level 30
- Old 30 level exp table back
- True multi-class
- Pick main guild on create
- Pick one sub-guild on create?
- Decide what to do with remort classes
- Make several guilds, with small subsets of spells
- Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
- Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
Player interface
- Richer character creation
- Build in an 'automap' system for world travel?