The Redo: Difference between revisions
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* Cleric | * Cleric | ||
** cure | |||
** benediction | |||
** armor | |||
** create | |||
** create | |||
** cure | |||
** strike | |||
** detect | |||
** detect | |||
** bless | |||
** blindness | |||
** infravision | |||
** detect | |||
** protection | |||
** group | |||
** cure | |||
** summon | |||
** miscast | |||
** blessed | |||
** animate | |||
** word | |||
** hammer | |||
** sanctuary | |||
** protection | |||
** heal | |||
** call | |||
** succor | |||
** gate | |||
** earthquake | |||
** dispel | |||
** control | |||
** bravery | |||
** dispel | |||
** relocate | |||
** calm | |||
** vigorize | |||
** wizening | |||
** group | |||
** force | |||
** group | |||
** aid | |||
** remove | |||
** flamestrike | |||
** age | |||
** remove | |||
** group | |||
** petrification | |||
** restore | |||
** heroic | |||
** fire | |||
** gate | |||
** quick | |||
** protection | |||
** protection | |||
** death | |||
** stone | |||
** furor | |||
** gate | |||
** flame | |||
** wave | |||
** expend | |||
** protection | |||
** deaths | |||
** encouragement | |||
** dismiss | |||
** harm | |||
** harm | |||
** symbol | |||
** upheaval | |||
** force | |||
** endurance | |||
* Sorcerer | * Sorcerer | ||
* Warrior | * Warrior | ||
Revision as of 13:39, 3 July 2011
World
- fleshed out, no exceptions
- Stock areas still together
- All shops save across reboots
- Economy
Classes
- Classes no more, everything is a guild
- max level 30
- Old 30 level exp table back
- True multi-class
- Pick main guild on create
- Pick one sub-guild on create?
- Decide what to do with remort classes
- Make several guilds, with small subsets of spells
- Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
- Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
Guilds
- Cleric
- cure
- benediction
- armor
- create
- create
- cure
- strike
- detect
- detect
- bless
- blindness
- infravision
- detect
- protection
- group
- cure
- summon
- miscast
- blessed
- animate
- word
- hammer
- sanctuary
- protection
- heal
- call
- succor
- gate
- earthquake
- dispel
- control
- bravery
- dispel
- relocate
- calm
- vigorize
- wizening
- group
- force
- group
- aid
- remove
- flamestrike
- age
- remove
- group
- petrification
- restore
- heroic
- fire
- gate
- quick
- protection
- protection
- death
- stone
- furor
- gate
- flame
- wave
- expend
- protection
- deaths
- encouragement
- dismiss
- harm
- harm
- symbol
- upheaval
- force
- endurance
- Sorcerer
- Warrior
- Thief
- Necromancer
- Rogue
- Dark Knight
- Crusader
- Mind Warrior
- Paladin
- AntiPaladin
Economy
- Most shop produced items in towns come from people creating them
- Scroll makers that create scrolls
- Potion makers brew potions
- Finite money
- Player houses require taxes (based on number of rooms)
Player interface
- Richer character creation
- Build in an 'automap' system for world travel?
Other interactions
Web Site
- Include details on each home town
- Some history
- Descriptions of each guild / class
- Wiki of skills (replace in-game help?)
- Some statistics
- Character creation?