The Redo: Difference between revisions
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==== Cleric ==== | ==== Cleric ==== | ||
* Spells | * Spells | ||
** cure | ** cure wounds | ||
** benediction | ** benediction | ||
** armor | ** armor | ||
** create | ** create water | ||
** create | ** create food | ||
** cure | ** cure blind | ||
** strike | ** strike | ||
** detect | ** detect alignment | ||
** detect | ** detect poison | ||
** bless | ** bless | ||
** blindness | ** blindness | ||
** infravision | ** infravision | ||
** detect | ** detect invisibility | ||
** protection | ** protection from evil | ||
** group | ** group armor | ||
** cure | ** cure critic | ||
** summon | ** summon | ||
** miscast | ** miscast magic | ||
** blessed | ** blessed chance | ||
** animate | ** animate dead | ||
** word | ** word of recall | ||
** hammer | ** hammer of wrath | ||
** sanctuary | ** sanctuary | ||
** protection | ** protection from good | ||
** heal | ** heal | ||
** call | ** call lightning | ||
** succor | ** succor | ||
** gate | ** gate one | ||
** earthquake | ** earthquake | ||
** dispel | ** dispel evil | ||
** control | ** control weather | ||
** bravery | ** bravery | ||
** dispel | ** dispel good | ||
** relocate | ** relocate | ||
** calm | ** calm | ||
** vigorize | ** vigorize | ||
** wizening | ** wizening | ||
** group | ** group infravision | ||
** force | ** force | ||
** group | ** group recall | ||
** aid | ** aid | ||
** remove | ** remove curse | ||
** flamestrike | ** flamestrike | ||
** age | ** age reversal | ||
** remove | ** remove poison | ||
** group | ** group heal | ||
** petrification | ** petrification | ||
** restore | ** restore | ||
** heroic | ** heroic bond | ||
** fire | ** fire storm | ||
** gate | ** gate two | ||
** quick | ** quick sober | ||
** protection | ** protection from cold | ||
** protection | ** protection from drain | ||
** death | ** death pact | ||
** stone | ** stone skin | ||
** furor | ** furor | ||
** gate | ** gate three | ||
** flame | ** flame blade | ||
** wave | ** wave of fear | ||
** expend | ** expend | ||
** protection | ** protection from electricity | ||
** deaths | ** deaths direction | ||
** encouragement | ** encouragement | ||
** dismiss | ** dismiss summoned | ||
** harm | ** harm evil | ||
** harm | ** harm good | ||
** symbol | ** symbol of transal | ||
** upheaval | ** upheaval | ||
** force | ** force of nature | ||
** endurance | ** endurance | ||
Revision as of 13:45, 3 July 2011
World
- fleshed out, no exceptions
- Stock areas still together
- All shops save across reboots
- Economy
Classes
- Classes no more, everything is a guild
- max level 30
- Old 30 level exp table back
- True multi-class
- Pick main guild on create
- Pick one sub-guild on create?
- Decide what to do with remort classes
- Make several guilds, with small subsets of spells
- Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
- Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
Guilds
Cleric
- Spells
- cure wounds
- benediction
- armor
- create water
- create food
- cure blind
- strike
- detect alignment
- detect poison
- bless
- blindness
- infravision
- detect invisibility
- protection from evil
- group armor
- cure critic
- summon
- miscast magic
- blessed chance
- animate dead
- word of recall
- hammer of wrath
- sanctuary
- protection from good
- heal
- call lightning
- succor
- gate one
- earthquake
- dispel evil
- control weather
- bravery
- dispel good
- relocate
- calm
- vigorize
- wizening
- group infravision
- force
- group recall
- aid
- remove curse
- flamestrike
- age reversal
- remove poison
- group heal
- petrification
- restore
- heroic bond
- fire storm
- gate two
- quick sober
- protection from cold
- protection from drain
- death pact
- stone skin
- furor
- gate three
- flame blade
- wave of fear
- expend
- protection from electricity
- deaths direction
- encouragement
- dismiss summoned
- harm evil
- harm good
- symbol of transal
- upheaval
- force of nature
- endurance
- Sorcerer
- Warrior
- Thief
- Necromancer
- Rogue
- Dark Knight
- Crusader
- Mind Warrior
- Paladin
- AntiPaladin
Economy
- Most shop produced items in towns come from people creating them
- Scroll makers that create scrolls
- Potion makers brew potions
- Finite money
- Player houses require taxes (based on number of rooms)
Player interface
- Richer character creation
- Build in an 'automap' system for world travel?
Other interactions
Web Site
- Include details on each home town
- Some history
- Descriptions of each guild / class
- Wiki of skills (replace in-game help?)
- Some statistics
- Character creation?