Brew
Brewing-the dwarf would be able to buy the basic ingredients but they would have to forage for the "active" ingredient perhaps. Each recipe would have two possible effects-a beneficial effect and a detrimental effect, so they would take their chances. The basic ingredients are-Malt, grain, water, yeast, honey.
- Do we sell the basic ingredients or let them load randomly?
- Do we let them sell the ales after their made?
Recipes: (B=Beneficial Effect; D=Detrimental Effect; A=Active Ingredient; C=Sell Cost)
- Boneslug Slime:
B=+2 bonus to Concentration D=-1 penalty to all saves A=boneslug-found around deceased bodies and is ivory colored C=100gp Duration=15 Minutes
- Eyegleam Juice
B=+2 bonus to all spot and listen checks (we can find something for this) D=-1 penalty to Int A=Papery leaves from the Pepperstalk bush crushed into water creates coppery colored fluid. C=130 gp Duration=30 minutes
- Greasevine Extract-
B=+1 bonus to Dex D=-1 penalty to Str A=Greasevine is purple-black colored and grows where bat guano is available. C=100 gp Duration=1 hour
- Thickblood Gum-
B=For duration of this, characters reduced to 0 HP are stablized back to 5 HP D=-1 penalty to Iniative A=Thickblood is extracted from rubbery stalks of the gloomshade fern. Translucent plant found growing near steam vents or other warm areas. C=75 gp Duration=1 hour
- Irongill Mushroom-
B=+1 bonus to Str D=-1 Penalty to Dex A=Irongill mushroom on banks of pools near forges. Grey-black in appearance w/metallic sheen on gills below cap. C=100 gp Duration=30 minutes
- Perkseed Powder-
B=+2 bonus to all Initiative checks D=-1 penalty to Wisdom A=Perkseed flower is black petaled and grows only where phosphorescent lichen provides light. C=150 gp Duration=2 hours
- Stoneweed Blossom-
B=+1 bonus to Fortitude D=-1 penalty to saves A=Stoneweed blossom is dull grey color and feeds off lichen in caves but turns silver color. C=125 gp Duration=1 hour