Talk:Spell Ideas General

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Spells-

I'm just going to list out a bunch of ideas by "spell type." We can talk about class placement/suggestions later on... Heck, some of these might even already exist in some form...

WIND

Autumn Breeze - Low wind damage to a singular opponent. The premise is that the caster summons a wind with such force that it drives the leaves of the surrounding forest into the target. Cannot be cast in doors. Level 3-8?

Gale Force - Moderate wind damage to a singular opponent. This time, the wind is forceful enough to do the actual damage to the target. Castable even inside. Level 12-15? Similar damage as color spray-fireball?

Hurricane - Moderate to high area wind damage. The caster creates a massive system of destructive swirling winds with himself at the eye (thus avoiding harm), damaging everything in the room. Level 35-45? A bit more powerful than meteor storm perhaps.

Tornado - High damage to singular target. The caster is able to conjure a condensed system of high speed winds resulting in tornado, ripping through anything in its path. Level 60+ and along the lines of some of the higher damage spells that other classes have (furor, slay/WOD, etc)

Spirit of the "x" Wind (called Spirit of the Winds) - This would be a passive spell where "x" would signify one of the cardinal directions. Each direction would have a different result on the caster (only castable on self - NON accumulative). North gives sanctuary, South gives enhance damage, West gives spell immunity, and East gives flight? Perhaps the results could be hitroll/damroll/maxhit/mana/moves instead? Similar to hand of justice for paladin, you can't have more than one of the wind spirits protecting you at one time. Level 50-55. Granted?

Leaf Shield - Passive spell allowing the caster to use the wind around him to create a barrier of leaves giving him additional protection. Gives a bonus of 10 AC and 15 maxhit? Level 15?

Nature's Fury - Massive area damage. The caster calls upon the unchecked wrath of nature into the room that he is standing damaging everything (including himself and party) in the process. (this might not necessarily need to be wind damage). I'm thinking along the lines of the spell chaos or nuke - not necessarily radiation damage, but blindness, hp loss and/or death to the caster and party could be a result. Level 65+ - granted?

SUN

Sunburst - Low sun damage to single target. The caster draws a ray of sunlight to come bursting forth through the atmosphere striking the target. Level 1-5, magic missile type damage?

Sunbeam - Moderate sun damage to single target. The caster is able to manipulate the atmosphere, weakening a small portion of it to allow for the sun's direct energy to strike the target. Level 20-25? Percent chance to blind target.

Warmth - Passive spell, castable on self or others - Gives +10 regen_all for duration of level/3. Non stackable? Level 27-33

Solar Flare - Low to moderate area attack spell. The caster summons the flares that burst forth from the sun's surface down to the ground to damage all non partied persons in the room. Level 10-17.

Solar Eclipse - Caster obstructs the Sun's light lowering the target's Hitroll, Dexterity and causing blindness. Level 40-45.

Supernova - Massive area damage, possibly along the lines of slay-WOD-furor - in addition to damage, can cause blindness to all non-partied mobs in the room. Level 60+

ELECTRICITY

Lightningbolt - exists in game already

Lightning Strike - moderate to high damage. The caster is able to summon forth multiple lightningbolts to instantly strike the target for moderate damage. Level 35-40.

Thunderclap - The caster summons a large thundercloud into the room, resulting in a massive clap of thunder. The result is no sounds can be heard in the room for a short time thereafter (casts cone of silence). Level 40-50.

Macroburst - High Damage. The caster summons a series of lightning strikes simultaneously hitting the target for massive amounts of damage. Level 60+.

EARTH

Earthquake - exists in game.

Mudslide - Low/Medium damage. The caster summons forth a rainstorm creating a massive mudslide targeting the monster doing fairly significant damage. Level 33-38. (can't effect flying creatures)

Crevasse - Medium Damage. The caster creates a fissure in the earth at the opponents feet causing him damage. Level 40-45. Can't effect in flight.

Canyon - High Damage. The caster creates a massive crack in the earth's face that damages all non-partied persons in the room are damaged for moderate to high damage. Level 50+.

Stone of Atlas - Varied Damage. The caster summons a massive boulder from the sky, hurtling it through the air at the target. The boulder is so massive, that it is very difficult to control, and depending on the point of impact damage can vary. (I'm thinking of a very high singular dice roll - oh my god, i just actually envisiond a dice roll correctly). Something like 1d500 or something wild like that, where the impact could vary greatly and randomly. Level 65++ and CAN hit flying creatures

Stone Shield - The caster conjures a shield made of stone capable of absorbing/deflecting elemental damage from himself. Creates a shield type item, with 20% resist fire, elec, water, and a couple of other various elements.

Stone Gauntlets - (NINJA ONLY?) - coats the caster's fists with stone enabling all barehanded attacks to recieve and additional 10% damage for a short duration (non stackable). Level 35.

--Gargamel 15:08, 3 November 2005 (PST)