Incarnum

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Revision as of 17:46, 27 November 2005 by Brazil (talk | contribs)
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Neat, but complex... http://www.wizards.com/default.asp?x=dnd/ex/20050907a

Might be better suited to one or more remort classes, instead of just an unlocked option

  • Quested to unlock
  • Keep through remorts
  • Quest for each soulmeld ability
  • 3 types of characters
    • incarnate
    • soulborn
    • totemist
  • Uses 'essentia' to create enchantments / magical items

Essentia capacity (max that can be invested in a single soulmeld)

Character level Essentia Capacity
1 - 5 1
6 - 11 2
12 - 17 3
18 - 20 4


  • Max soulmelds existing is CON-10
  • cannot reallocate essential or create soulmelds in !magic areas

Incarnate

Weapons / armor

  • simple weapons
  • light armor
  • medium armor
  • shields

meldshaping:

  • primary ability
  • can create max of X soulmelds per day (there's a chart)
  • essentia is used to increase their power
  • essentia pool is based on level
  • essentia does not regen, destroying a soulmeld returns spent essentia
  • cannot shape soulmelds of diff align (could translate into how align works with enchant armor)
  • chakra bind starting at level 2...