Class: Cleric

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Revision as of 01:39, 2 December 2005 by Nynaeve (talk | contribs)
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Ideas / notes

Level Name Description
44 Shadow Be Off Dispel Shadow
48 Protetion From Fire Protection From Fire
49 Judgement Damage Based on Align
50 Antidote Cure Disease
52 Sacred Word Caster Utters a Word like Entropy Random at Choice
53 Grounding Protection from Electricity

Current Specs

Stat Priority (new char creation and rerolls):

  1. WIS
  2. INT
  3. STR
  4. DEX
  5. CON
  6. CHA

Stat max modifier

STR 0
DEX 0
CON 0
INT 0
WIS 0
CHA 0


Level Name Mana Cost Description
1 cure wounds 10 - 25 Spell: Cure Wounds
1 mystical shield 15 - 30 Spell: Mystical Shield
2 create food 5 - 15 Spell: Create Food
2 create water 5 - 15 Spell: Create Water
3 return sight 5 - 30 Spell: Return Sight
4 detect alignment 10 - 20 Spell: Detect Alignment
4 strike 5 - 25 Spell: Strike
5 detect poison 5 - 15 Spell: Detect Poison
6 bless 20 - 40 Spell: Bless
7 infravision 10 - 25 Spell: Infravision
8 sense the hidden 10 - 20 Spell: Sense the Hidden
9 cure critic 15 - 35 Spell: Cure Critic
9 protection from evil 10 - 40 Spell: Protection from Evil
10 summon 50 - 75 Spell: Summon
11 blessed chance 20 - 45 Spell: Blessed Chance
11 miscast magic 25 - 75 Spell: Miscast Magic
12 word of recall 10 - 20 Spell: Word of Recall
13 lessen poison 8 - 40 Spell: Lessen Poison
14 counteract disease 8 - 40 Spell: Counteract Disease
14 hammer of wrath 60 - 75 Spell: Hammer of Wrath
15 heal 50 - 75 Spell: Heal
15 protection from good 10 - 40 Spell: Protection from Good
15 sanctuary 85 - 110 Spell: Sanctuary
16 earthquake 45 - 50 Spell: Earthquake
16 gate one 30 - 35 Spell: Gate One
16 succor 5 - 30 Spell: Succor
17 dispel evil 25 - 40 Spell: Dispel Evil
17 force 30 - 40 Spell: Force
18 bravery 40 - 65 Spell: Bravery
19 dispel good 25 - 40 Spell: Dispel Good
20 blessed warmth 40 - 65 Spell: Blessed Warmth
20 harmony 40 - 50 Spell: Harmony
20 protection from disease 40 - 60 Spell: Protection from Disease
20 relocate 120 - 150 Spell: Relocate
21 vigorize 45 - 75 Spell: Vigorize
22 wizening GRANTED Spell: Wizening
23 group recall 5 - 60 Spell: Group Recall
23 harm 45 - 75 Spell: Harm
24 aid 30 - 65 Spell: Aid
25 float 40 - 60 Spell: Float
26 age reversal GRANTED Spell: Age Reversal
27 cure poison 45 - 65 Spell: Cure Poison
28 group heal 60 - 100 Spell: Group Heal
28 protection from acid 40 - 60 Spell: Protection from Acid
29 petrification 80 - 110 Spell: Petrification
30 heroic bond GRANTED Spell: Heroic Bond
30 restore 80 - 140 Spell: Restore
31 fire storm 85 - 105 Spell: Fire Storm
32 gate two 35 - 40 Spell: Gate Two
33 quick sober GRANTED Spell: Quick Sober
34 protection from drain 40 - 60 Spell: Protection from Drain
35 death pact GRANTED Spell: Death Pact
36 furor 75 - 150 Spell: Furor
36 stone skin 15 - 30 Spell: Stone Skin
37 abundance GRANTED Spell: Abundance
37 gate three 45 - 50 Spell: Gate Three
38 flame blade 75 - 120 Spell: Flame Blade
39 expend 75 - 150 Spell: Expend
39 wave of fear 50 - 76 Spell: Wave of Fear
40 protection from energy 40 - 60 Spell: Protection from Energy
41 deaths direction 50 - 70 Spell: Deaths Direction
42 encouragement GRANTED Spell: Encouragement
43 dismiss summoned 45 - 95 Spell: Dismiss Summoned
45 harm evil 55 - 90 Spell: Harm Evil
46 harm good 55 - 90 Spell: Harm Good
47 aura of guarding 15 - 30 Spell: Aura of Guarding
51 symbol of transal 75 - 95 Spell: Symbol of Transal
63 upheaval 50 - 85 Spell: Upheaval
65 force of nature 150 - 200 Spell: Force of Nature
70 endurance 50 - 55 Spell: Endurance
76 group vigorize 75 - 85 Spell: Group Vigorize