Race: Vampire

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Revision as of 03:16, 10 February 2009 by Brazil (talk | contribs)
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Regen (hp/mana/moves/psp)

  • indoors - normal
  • outdoors
    • daytime penalty(regen at all in daylight?)
    • nighttime bonus
    • full moon extra bonus (removed. use for lycanth)
  • fast mana regen
  • slow hp regen
  • 12% lower mana base
  • 12% lower hp base
  • 12% higher psp base
  • regen bonus' in crypt rooms

Misc:

  • Uses blood points to survive
  • age modification spells have no affect
  • gain benefits, but not penalties of old age
  • racial bonus to vamp spells
  • quest to unlock (and become one) Quest:Vampire Flag
  • all non-race-specific spells / skills cap at 60%
  • heal spells from non-vampire characters have reduced effect
  • cannot eat normal food
  • Cannot be affected by any "mirror image" affect

Natural resistances / weaknesses:

  • resist cold & electricity (20%)
  • Poison - immune (no effect)
  • Disease - Immune - Can Still Spread
  • weak to pierce (20%)
  • weak to fire (20%)
  • weak to sun magic (20%)
  • 100% +/- cap to above resists/weaknesses
  • 60% +/- cap to all others

Perm Affects:

  • det inv
  • sense life

Stat Max:

Stat Max
STR 18
DEX 18
CON 18
INT 18
WIS 18
CHA 18

Max bloodpoints:

  • based on level
  • based on class (necro/antipal high, priest/cleric/pal low, rest middle)
  • uses hit point con bonus' (not counting dwarven)

Bloodpoints gained (regen'd)

  • from drinking blood
  • biting an unsuspecting victim
  • biting a suspecting victim

Continual bloodpoint use:

  • one for hunger per tick
  • one for thirst per tick

Questions / Issues:

  • ...


Ideas:

  • ...
Spells / Skills
Class Level Name Description
drain drain bp from corpses
q assumption turn bp into hp
q acquisition turn bp into mana
batform poly
q wolfform poly
q blood potency? lowers bp costs
q theft of vitae drain bp from others
blood boil damage spell
q mist form mist state (poly)
!CLR, !PRI, !PAL vampire spawn create pet from dead creature
!CLR, !PRI, !PAL vamp pets get bp, and can create more?
conditional sphere of dark allows increased regen

Help files to be created:

  1. batform
  2. wolfform
  3. BLOODPOINTS
  4. Vampire

Other items to do:

  1. Deal with any Blood fountains / drinks in the game


Decided not to do:

  • not regen normally? (use bp to regen)
  • sorc/wiz cannot control gate summons
  • have alignment affect max bloodpoints?
  • Earn less experience since they are superior to Humans
  • Perhaps they actually connect less on hit, but when they do they hit harder?
  • but what about heals from other vamps? spend mana or bp?
  • heal spells have no affect?
  • force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
  • skill: frenzy
  • I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it) (revisit when stat min/max can be implemented globally)
  • Natural AC of 10
  • A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
  • Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
  • Potenex-a +1 damage to any melee or spell damage they can choose.
  • Proteax-Unarmed damage does 6d6 damage.
Spells / Skills
Class Level Name Description
THF,CLR invisibility
aura pperception det align
forget
dodge
domination charm
blood rage strength for bp