Grand Design

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Revision as of 17:42, 23 September 2006 by Brazil (talk | contribs)
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Original page: Grand Design V1


This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.

Priorities:

  • 5 SubClasses
    • Dark Knight
    • pick two plane travellers
    • TBD
    • TBD
  • Planes
    • air (non-material)
    • fire (non-material)
    • earth
    • water
    • shadow
    • Alternate material plane
  • Vampire race
  • Guilds
    • for sub classes (other guild types will be down the road)

To make this happen:

- Determine all sub classes to implement
- Determine skills / spells and pre-req's for sub classes
- Determine list of weapon types that are out there
- Create weapon-type skills
- Assign weapon types to each weapon
- Assign weapon-type skills to each class
- Recode weapon restrictions to take weapon types/skills into account
- Document in WHELP how weapon restrictins work
* Determine which planes will be built
- Build plane: earth
- Build plane: air
- Build plane: fire
- Build plane: water
- Build plane: shadow
- Decide which zones around old Midgaard to put in the alternate plane
- Restore a backup of the old world, and renumber / piece together the zones
- Create story "history" for prime material plane
- Create story "history" for alternate plane
- Complete vampire race
- Design subclass: DarkKnight
- Design subclass: TBD
- Design subclass: TBD
- Design subclass: TBD
- Design subclass: TBD
- Code sub classes
- Code guilds (for sub classes initially, other things later)
- Build guild halls (pick which planes they'll be in)
- Design and implement quest to "unlock / discover" access to alternate plane in midgaard
-