Grand Design
Original page: Grand Design V1
- Something happens and the path /portal into the Air plane is discovered
- Let people explore the plane a while, leaving this method of travel open
- Open yet another plane, either by similar or totally diff method (TBD)
- In the second plane, put a mob that will teach psi's how to plane shift to and from this plane, taking them to the room they were last at in either plane (primative planar travel, giving them a taste of what's to come)
- Put a mob in the first plane that talks about pyreflies, and how they are remnants of souls of the dead, and places where they are cannot sustain humanoid life anymore
- Then open the remaining non-material planes
- Add a mob in each plane that will have a rare drop of a scroll that will teach anyone the spell to open a portal to another plane. i.e. fire elemental might drop a spell taking you to air, air elemental drops earth, earth drops water, water drops fire. said spell will be preserved through remorts to any class, like a perm lloyds.
- Once the shadow plane is opened, add a "shadow temple" to the prime material plane, something only accessable at night?, and put the doorway to that plane in the temple.
- The Shadow Temple is the Dark Knight(name still tbd) guild. In the temple there is a strong warrior, aged in appearance, but the shadow powers keep him fit and strong. This warrior will offer those pure in evil (-350 align) the chance to join. player will need to go to the shadow plane and get an item or something, think evil ;)
- Same time the other planes are opened the alternate material plane kicks into action. Any quests and plot surrounding that are still tbd
- As the alternate plane is kicked into motion, release Ravenloft, and kick in Vampire race
This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.
Priorities:
- 5 SubClasses
- Dark Knight
- pick two plane travellers
- TBD
- TBD
- Planes
- air (non-material)
- fire (non-material)
- earth (non-material)
- water (non-material)
- shadow (non-material)
- Alternate material plane
- Vampire race
- Guilds
- for sub classes (other guild types will be down the road)
To make this happen:
- Determine all sub classes to implement - Determine skills / spells and pre-req's for sub classes - Determine list of weapon types that are out there - Create weapon-type skills - Assign weapon types to each weapon - Assign weapon-type skills to each class - Recode weapon restrictions to take weapon types/skills into account - Document in WHELP how weapon restrictins work * Determine which planes will be built - Build plane: earth - Build plane: air - Build plane: fire - Build plane: water - Build plane: shadow - Decide which zones around old Midgaard to put in the alternate plane - Restore a backup of the old world, and renumber / piece together the zones - Create story "history" for prime material plane - Create story "history" for alternate plane - Complete vampire race - Design subclass: DarkKnight - Design subclass: TBD - Design subclass: TBD - Design subclass: TBD - Design subclass: TBD - Code sub classes - Code guilds (for sub classes initially, other things later) - Build guild halls (pick which planes they'll be in) - Design and implement quest to "unlock / discover" access to alternate plane in midgaard -