Necrocarnate
Necromancer guild
Using different spells, temporarily gain bonuses from corpses, and body parts.
- Each absorbed corpse add's to 'necro points' max
- Necro points regen like hp
- Each absorbed corpse has a timer. So if a corpse adds +10 to your max necro points, two hours later the duration is up, and your max goes down by 10 points.
- Necro points are spent when casting spells, making them stronger, (do more damage, longer duration, etc)
- Max HP goes down as max necro points go up
- Duration / increased damage / etc, goes up 10% per necro point used during casting
- Necro points cost per cast is 5% (10%?) of spell mana cost? (this of course has the unfortunate side affect of less necro points being used per spell as you go up in levels... so maybe this is good... maybe this is bad)
- corpse has to have flesh, so skeletons, charred corpses, etc, won't do (and can't absorb bone pieces)
- An absorbed corpse becomes a skeleton instead of instantly going poof
- consumptive field - drain corpses to increase mags
- field of ghouls - drain corpses to summon ghouls
- number of ghouls depends on "drain value" of corpse (3 points per ghoul?)
Corpse drain value
'necro points' are calculated thus:
Level of whatever died / 15