The Redo

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Revision as of 13:45, 3 July 2011 by Brazil (talk | contribs) (Cleric)
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World

  • fleshed out, no exceptions
  • Stock areas still together
  • All shops save across reboots
  • Economy

Classes

  • Classes no more, everything is a guild
  • max level 30
  • Old 30 level exp table back
  • True multi-class
  • Pick main guild on create
  • Pick one sub-guild on create?
  • Decide what to do with remort classes
  • Make several guilds, with small subsets of spells
  • Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
  • Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)


Guilds

Cleric

  • Spells
    • cure wounds
    • benediction
    • armor
    • create water
    • create food
    • cure blind
    • strike
    • detect alignment
    • detect poison
    • bless
    • blindness
    • infravision
    • detect invisibility
    • protection from evil
    • group armor
    • cure critic
    • summon
    • miscast magic
    • blessed chance
    • animate dead
    • word of recall
    • hammer of wrath
    • sanctuary
    • protection from good
    • heal
    • call lightning
    • succor
    • gate one
    • earthquake
    • dispel evil
    • control weather
    • bravery
    • dispel good
    • relocate
    • calm
    • vigorize
    • wizening
    • group infravision
    • force
    • group recall
    • aid
    • remove curse
    • flamestrike
    • age reversal
    • remove poison
    • group heal
    • petrification
    • restore
    • heroic bond
    • fire storm
    • gate two
    • quick sober
    • protection from cold
    • protection from drain
    • death pact
    • stone skin
    • furor
    • gate three
    • flame blade
    • wave of fear
    • expend
    • protection from electricity
    • deaths direction
    • encouragement
    • dismiss summoned
    • harm evil
    • harm good
    • symbol of transal
    • upheaval
    • force of nature
    • endurance


  • Sorcerer
  • Warrior
  • Thief
  • Necromancer
  • Rogue
  • Dark Knight
  • Crusader
  • Mind Warrior
  • Paladin
  • AntiPaladin

Economy

  • Most shop produced items in towns come from people creating them
  • Scroll makers that create scrolls
  • Potion makers brew potions
  • Finite money
  • Player houses require taxes (based on number of rooms)

Player interface

  • Richer character creation
  • Build in an 'automap' system for world travel?

Other interactions

Web Site

  • Include details on each home town
  • Some history
  • Descriptions of each guild / class
  • Wiki of skills (replace in-game help?)
  • Some statistics
  • Character creation?