The Redo
World
- Stock areas still together
- All shops save across reboots
- Economy
Classes
- Classes no more, everything is a guild
- max level 30
- Old 30 level exp table, and old mob exp table
- True multi-class
- Pick main guild on create
- Pick one sub-guild on create?
- Decide what to do with remort classes
- Make several guilds, with small subsets of spells
- Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)
- Should races become a guild? Or keep it's own thing? (makes restrictions based on guild easier)
- No Auto-level
- gain - to pick guild to level
Guilds
- Cleric
- Sorcerer
- Warrior
- Thief
- Necromancer
- Rogue
- Dark Knight
- Crusader
- Mind Warrior
- Paladin
- AntiPaladin
- ScrollMaker
- Armor
- Smithy
- Alchemist
- Vampire
Economy
- Most shop produced items in towns come from people creating them
- Scroll makers that create scrolls
- Potion makers brew potions
- Finite money
- Player houses require taxes (based on number of rooms)
Player interface
- Richer character creation
- Build in an 'automap' system for world travel?
Other interactions
Web Site
- Include details on each home town
- Some history
- Descriptions of each guild / class
- Wiki of skills (replace in-game help?)
- Some statistics
- Character creation?