Talk:Race: Vampire

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Revision as of 17:55, 1 November 2005 by Gargamel (talk | contribs) (Garg's Vamp Feedback)
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Ok, so this is the Vampire race in it's current design.

What do we think?

Comments? suggestions? likes? dislikes?

What say ye?

--Brazil 20:54, 24 October 2005 (PDT)

Garg's Vamp Feedback

- remove any fountains in the game that have blood as their liquid (this would lead to unlimited amount of replenishing blood/bloodpoints)

- spell/skill "bite" - you bite the mob giving them a poisoned effect for a short duration (similar idea to the instrument of nife spell for paladins .. the damage increases over time for the duration of the spell). This could be expanded so that each of the "forms" get's a version of the bite, for increasing damage by level. For instance, at the lowest level, the "bite" could last for say 10 rounds of combat, starting at 1 damage per round, increasing by 2 damage per round until the end of the fight, or the 10 rounds are up.. totalling 19 damage over 10 rounds (i think)...

- a combination version of heal/vamp touch, where instead of draining the mobs hps to add to your max hp, it acts as a healing hps.

- (this is gonna be bitchy) make it so they CAN'T be effected by mirror image/reflection; they're VAMPIRE's for chrissakes!

- with all the spells/skills that we're outlining, is this race going to be too powerful compared with the other races? this is shaping up to almost be big enough to be a class...just commenting