Race: Vampire
Regen (hp/mana/moves/psp)
- indoors - normal
- outdoors
- daytime penalty(regen at all in daylight?)
- nighttime bonus
- full moon extra bonus (removed. use for lycanth)
- fast mana regen
- slow hp regen
- 12% lower mana base
- 12% lower hp base
- 50% lower psp base
Misc:
- Uses blood points to survive
- age modification spells have no affect
- gain benefits, but not penalties of old age
- racial bonus to vamp spells
- quest to unlock (and become one) Quest:Vampire Flag
- all non-race-specific spells / skills cap at 60%
- heal spells from non-vampire characters have reduced effect
- cannot eat normal food
- Cannot be affected by any "mirror image" affect
Natural resistances / weaknesses:
- resist cold & electricity (20%)
- Poison - immune (no effect)
- Disease - Immune - Can Still Spread
- weak to pierce (20%)
- weak to fire (20%)
- weak to sun magic (20%)
- 100% +/- cap to above resists/weaknesses
- 60% +/- cap to all others
Perm Affects:
- det inv
- sense life
Max bloodpoints:
- based on level
- based on class (necro/antipal high, priest/cleric/pal low, rest middle)
- uses hit point con bonus' (not counting dwarven)
Bloodpoints gained (regen'd)
- from drinking blood
- biting an unsuspecting victim
- biting a suspecting victim
Continual bloodpoint use:
- one for hunger per tick
- one for thirst perl tick
Questions / Issues:
- ...
Ideas:
- ...
- I found this stuph that bears some thinking about I know you've done alot on this already but anyways: Modifiers-+1 to all stats, but they also loose 1 in each stat permenantly after being a Vamp (even after remorting out of it once undead you really don't get "better" from it)
- Natural AC of 10
- A loss of 1/4 hp if they do not drink blood once per mud day, this can increase with level up to 1/3 of hp per mud day.
- Skill/Spell (whatever we're doing)-Dementax-Cause Fear basically
- Potenex-a +1 damage to any melee or spell damage they can choose.
- Proteax-Unarmed damage does 6d6 damage.
| Class | Level | Name | Description |
| drain | drain bp from corpses | ||
| assumption | turn bp into hp | ||
| acquisition | turn bp into mana | ||
| dodge | |||
| feed | (drains blood) | ||
| aura pperception | det align | ||
| forget | |||
| domination | charm | ||
| batform | poly | ||
| wolfform | poly | ||
| blood rage | strength for bp | ||
| blood potency? | lowers bp costs | ||
| theft of vitae | drain bp from others | ||
| blood boil | damage spell | ||
| mist form | mist state (poly) | ||
| !CLR, !PRI, !PAL | vampire spawn | create pet from dead creature | |
| !CLR, !PRI, !PAL | vamp pets | get bp, and can create more? | |
| THF,CLR | invisibility | ||
| sphere of dark | allows increased regen |
Help files to be created:
- batform
- wolfform
- BLOODPOINTS
- Vampire
Other items to do:
- Deal with any Blood fountains / drinks in the game
Decided not to do:
- not regen normally? (use bp to regen)
- sorc/wiz cannot control gate summons
- have alignment affect max bloodpoints?
- Earn less experience since they are superior to Humans
- Perhaps they actually connect less on hit, but when they do they hit harder?
- but what about heals from other vamps? spend mana or bp?
- heal spells have no affect?
- force re-quest if they change race and want to be vampire again? (or allow as remort option after unlocking?)
- skill: frenzy