The Plot

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Characters / Misc

  • Do something with email address (optional)
    • Send newbie guide, or some-such (word doc, or pdf or something)
  • Move all the no* channel commands to a single command with toggles (setcom on one mud)
  • Autoauction system
  • Retain free stat knowledge on an identified item
  • (re)implement MSP
  • FreeTrade system
    • Wizards stock shops w/scrolls
    • Warehouses make wares & transport them to places
    • Transports can be hijacked
    • Other classes make potions, weapons, etc
    • Crafting skills
      • Potion recipies
      • Armor construction
      • Clothing construction
      • Food (cooking)
      • Enchantments to improve items
    • Transport on boats
  • People can carry people
  • Items carry people (pokeballs!)


Assemble

  • method to specify parts w/combine, instead of naming finished product, player names parts to put together
  • allows multiple recipies for same item
  • (crafting)
  • Flag on each recipe for what crafting skill(s) are associated with recipe
    • Cooking, alchemy, etc
  • move assembles to their own list, instead of attached to finished object



PK System

Guilds

Classes

Psionicist

  • Psionic Body: + HP bonus
  • Rapid Metabolism: automatic fast heal, 13 con required, stops if con gets lower
  • Psychic tattoos
  • Extend power (reduces psp cost) (remort)
  • Persistent power: Suspent maint cosst on random or specified power, extent power required
  • Quicken power: reduce cast time, activate to work, increase psp cost, no maint cost for quicken power
  • Trigger power: granted 1 per day, next spell no cast cost, or next X spells
  • Verve: hp bonus
  • Distract: hitroll penalty
  • Apopsi: delete 1d4 memorized spells from target
  • Body fuel: convert hp to psp's, or maybe stats (str con dex), only living can do it if in own body
  • Ghost attack: Never misses a ghost in combat (perfect hitroll)
  • Over power: stronger damage at hp sacrifice
  • Talented: reduces personal cost of powerpower - Overpower required
  • Astral plane spells




SubClasses

Professions

  • Guild level gains

Newbie Guild

  • -- just a random idea

Trader

  • Better shop rates
  • CHA: (some min number)
  • Necro: No
  • Haggle bonus
  • Create own shops (guild level required)
    • Hire NPC's to run
    • Privitize existing shops
    • Option to allow players to sell to shops
    • Shop limit (determined by guild level?)


Jeweler

  • DEX: (some min number)
  • Refine gem:
    • Increase value
    • reduce size
    • smaller gem=higher risk/higher skill check
    • PSI Bonus
    • Naturally increases recepticle limit
    • Positivly affects insets?
  • Remove inset from thief, give to guild
  • Can own a shop
  • Miner skill? (would need mining spots)
  • Metal worker skill (guild level required?)


Misc

  • Weapons
    • Each weapon has a set type
    • Class restrictions base on weapon type
    • assign skills to each class to match weapon type
  • Change PC attacks back to skills and flags

Newbies

  • Better help
  • Revise start newbie town (again)
  • More hints
  • Some sort of automated newbie guide? (Does the start town work for this already?)

World

  • Planes
    • Prime material plane
    • Alternate material plane
  • Larger, more fleshed out world
  • Vehicles
  • Boats (passangers)
  • Auto-mapper?