Grand Design
Original page: Grand Design V1
- Something happens and the path /portal into another plane is discovered (which plane?)
- Let people explore the plane a while, leaving this method of travel open
- Open yet another plane, either by similar or totally diff method (TBD)
- In the second plane, put a mob that will teach psi's how to plane shift to and from this plane, taking them to the room they were last at in either plane
- Put a mob in the first plane that talks about pyreflies, and how they are remnants of souls of the dead, and places where they are cannot sustain humanoid life anymore
- Then open the remaining non-material planes
- Add a mob in each plane that will have a rare drop of a scroll that will teach anyone the spell to open a portal to another plane. i.e. fire elemental might drop a spell taking you to air, air elemental drops earth, earth drops water, water drops fire. said spell will be preserved through remorts to any class, like a perm lloyds.
- Once the shadow plane is opened, add a "shadow temple" to the prime material plane, something only accessable at night?, and put the doorway to that plane in the temple.
- The Shadow Temple is the Dark Knight(name still tbd) guild. In the temple there is a strong warrior, aged in appearance, but the shadow powers keep him fit and strong. This warrior will offer those pure in evil (-350 align) the chance to join. player will need to go to the shadow plane and get an item or something, think evil ;)
- Same time shadow plane is opened the alternate material plane kicks into action. Any quests and plot surrounding that are still tbd
This is a page of notes... what will be happening, etc... actually the electronic version of my paper notebook.
Priorities:
- 5 SubClasses
- Dark Knight
- pick two plane travellers
- TBD
- TBD
- Planes
- air (non-material)
- fire (non-material)
- earth
- water
- shadow
- Alternate material plane
- Vampire race
- Guilds
- for sub classes (other guild types will be down the road)
To make this happen:
- Determine all sub classes to implement - Determine skills / spells and pre-req's for sub classes - Determine list of weapon types that are out there - Create weapon-type skills - Assign weapon types to each weapon - Assign weapon-type skills to each class - Recode weapon restrictions to take weapon types/skills into account - Document in WHELP how weapon restrictins work * Determine which planes will be built - Build plane: earth - Build plane: air - Build plane: fire - Build plane: water - Build plane: shadow - Decide which zones around old Midgaard to put in the alternate plane - Restore a backup of the old world, and renumber / piece together the zones - Create story "history" for prime material plane - Create story "history" for alternate plane - Complete vampire race - Design subclass: DarkKnight - Design subclass: TBD - Design subclass: TBD - Design subclass: TBD - Design subclass: TBD - Code sub classes - Code guilds (for sub classes initially, other things later) - Build guild halls (pick which planes they'll be in) - Design and implement quest to "unlock / discover" access to alternate plane in midgaard -