Talk:Gargamel: Guilds

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Revision as of 00:18, 2 October 2008 by Gargamel (talk | contribs)
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I like the direction you're going with this!

First comment, for things like the Crusaders Might skills, I would think to implement it more like stackable, instead of ranged.

  • For example. If you have CM#1 only, you get the 10% bonus when your align is 350-1000.
  • When you gain CM#2, you get 10% bonus from 350-500, and the 20% from 500-1000
  • When you gain CM#3, you get 10% from 350-550, 20% from 550-800, 30% from 800-1000

Then if you only practice #2 and not #1, you don't get the 10% from 350-500.

What do you think?

--Brazil 13:16, 1 October 2008 (EDT)

re: bz comments

hmmm... i see what you're saying. after i went back in and re-read the skill/spell idea, i had envisioned it the way you mentioned, but i wrote it down differently...

although, i can't imagine that a player would not practice one versus another of the CM skills. maybe have it limited like the sorc augmentation spells? would that work? either that or have it be 10% for 350+, an additional 10% for 500+ and then an even further additional 10% at 800+

each level of the spell, would add a layer, so at CM1 you only get the 10% for 350+; but at CM2, when it's cast you get 10% for 350+ and 10% for 500+, that way a player wouldn't have to cast it 3 times to get the full effect at CM3, make sense?

so you don't see any problems for me expanding each one of these?

i guess we could talk about guild requirements and latent bonuses/penalties at some point in the future also (maybe they dont need to have bonuses/penalties)

--Gargamel