Tokenizer

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Revision as of 21:32, 4 January 2011 by Brazil (talk | contribs) (New page: For individuals (non-clan members)... * Pick some zones... * Each zone have a "token" randomly load. The token is tied to that zone. * When turning in tokens, depending on some factor (...)
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For individuals (non-clan members)...

  • Pick some zones...
  • Each zone have a "token" randomly load. The token is tied to that zone.
  • When turning in tokens, depending on some factor (random, or number of tokens), an individual will get spelled up with something convenient (infra?), or maybe get some spell grants, etc

For clannies...

  • Pick some zones
  • Assign a spell (perm affect, or temporary have the ability to cast, something like that)
  • Again with the tokens loading, and turning them in
  • The clan that turns the most tokens in, owns the zone
  • As long as the clan owns the zone, they get benefits like the ability to cast a spell or a perm affect
  • Every hour (6 hours? 12 hours? 24 hours?) the tokens turned in are checked, whatever clans turns in the most tokens in that time frame becomes the new owner.
  • Owning clan remains owner until another clan beats them.