The Redo
World
- fleshed out, no exceptions
- Stock areas still together
Classes
- Classes no more, everything is a guild
- Old 30 level exp system back
- Pick main guild on create
- Decide what to do with remort classes
- Make several guilds, with small subsets of spells
- Setup 'clashing' table of guilds (can't be in guild C if you're a member of guild K)