Brew

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Brewing-the dwarf would be able to buy the basic ingredients but they would have to forage for the "active" ingredient perhaps. Each recipe would have two possible effects-a beneficial effect and a detrimental effect, so they would take their chances. The basic ingredients are-Malt, grain, water, yeast, honey.

  • Do we sell the basic ingredients or let them load randomly?
  • Do we let them sell the ales after their made?

Recipes: (B=Beneficial Effect; D=Detrimental Effect; A=Active Ingredient; C=Sell Cost)

  • Boneslug Slime:
 B=+2 bonus to Concentration
 D=-1 penalty to all saves
 A=boneslug-found around deceased bodies and is ivory colored
 C=100gp
 Duration=15 Minutes
  • Eyegleam Juice
 B=+2 bonus to all spot and listen checks (we can find something for this)
 D=-1 penalty to Int
 A=Papery leaves from the Pepperstalk bush crushed into water creates coppery colored fluid.
 C=130 gp
 Duration=30 minutes
  • Greasevine Extract-
 B=+1 bonus to Dex
 D=-1 penalty to Str
 A=Greasevine is purple-black colored and grows where bat guano is available.
 C=100 gp
 Duration=1 hour
  • Thickblood Gum-
 B=For duration of this, characters reduced to 0 HP are stablized back to 5 HP
 D=-1 penalty to Iniative
 A=Thickblood is extracted from rubbery stalks of the gloomshade fern.  Translucent plant found
   growing near steam vents or other warm areas.
 C=75 gp
 Duration=1 hour
  • Irongill Mushroom-
 B=+1 bonus to Str
 D=-1 Penalty to Dex
 A=Irongill mushroom on banks of pools near forges.  Grey-black in appearance w/metallic sheen on 
   gills below cap.
 C=100 gp
 Duration=30 minutes
  • Perkseed Powder-
 B=+2 bonus to all Initiative checks
 D=-1 penalty to Wisdom
 A=Perkseed flower is black petaled and grows only where phosphorescent lichen provides light.
 C=150 gp
 Duration=2 hours
  • Stoneweed Blossom-
 B=+1 bonus to Fortitude
 D=-1 penalty to saves
 A=Stoneweed blossom is dull grey color and feeds off lichen in caves but turns silver color.
 C=125 gp
 Duration=1 hour