| Level |
Name |
Description
|
| 19 |
Circle of Force |
5d10+2*2 area fire dam
|
| 22 |
Blackflame |
Spell with decent damage , and high cost. Cold damage instead of fire damage , hence -blackfire. Verysmall % chance of it immobolizing/freezing target for 3 rounds of combat.
|
| 23 |
Mellon Collie |
Affected by Wis-depresses the mob, makes them weaker and miss more.
|
| 24 |
Turn Pebble to Stone |
Cast on a pebble, throw at a mob, and increases in size until it hits target.
|
| 31 |
Conjure Element |
Summons a random element from shadow, holy and acid.
|
| 37 |
Energy Maelstorm |
Summons a cloud of dark energy area attack, and drains from everything in the room.
|
| 38 |
Mob Sum Two |
|
| 38 |
Wandering Mind |
Caster siphons 1 mana per round from target for 24 rounds
|
| 39 |
Anarchy |
6d10+3*2 mag dam
|
| 43 |
Arch-shielding |
Gives +7 AC +36 hp magic resis +8 and +2 saves
|
| 44 |
Sonic Slam |
Caster calls a sonic power, slams mob into ground
|
| 45 |
Suffocate |
Target takes magic dam and suffers -5 str and dex.
|
| 45 |
Zomm Stone |
Imbibes a stone with a mob who when its thrown appears to fight.
|
| 46 |
Mordenkainen's Celerity |
Increases duration of spells that affect speed/mv, haste & fly
|
| 47 |
Malise |
Target suffers penalties to various saves/resists' random
|
| 48 |
Disjunction |
Removes all magical affects from target
|
| 49 |
Rend |
4d6+3*10 magic dam and stuns mob
|