Skill Ideas General

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Revision as of 21:05, 6 December 2005 by Gargamel (talk | contribs)
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  • Doublehit-Allows you to score more than one hit with your weapon-fires automatically in combat.
  • Advanced Martial Arts-Skill grants an advanced knowledge in unarmed combat & is automatic. (Ninja or Assassin perhaps)
  • Ambidextrious Attack-Automaticlly allows fighter to use both hands and feet more effectively for a better stance.
  • mountaineer - reduce moves in mountains
  • pathfinder - reduce moves in forest
  • prayer master - pray bonus or time reduction?

    • skill idea - Stealth Mode - (could be either active or passive); allows the Ninja to potentially sneak past "guard" type mobs. Fairly low success rate, failure would initiate battle. Also, failure should disallow the player from using the skill/succeeding for 5-10 minutes? (I know timers suck). Perhaps a level 50 ninja skill, and a level 65+ thief skill?
    • skill idea - Gold Bomb/Gold Explosion (better name(s)) - A thief/ninja skill that would allow players to effectively use gold to damage a monster. The skill could have 2 levels, the lower level would have a ratio of 10k gold doing one point of base damage to a mob (before sanc, etc). The higher level would drop to 1k gold for 1 point of damage.

The numbers might seem steep, but think of it this way... Using the 10k = 1 damage example, 10m of gold would do roughly 1k damage to a mob. The 1k = 1 damage example, 10m gold would do 10k damage. Nothing staggering, but could be one of the ways to help with the gold situation... --Gargamel 13:05, 6 December 2005 (PST)