The Plot
Characters / Misc
- Do something with email address (optional)
- Send newbie guide, or some-such (word doc, or pdf or something)
- Move all the no* channel commands to a single command with toggles (setcom on one mud)
- Autoauction system
- Retain free stat knowledge on an identified item
- (re)implement MSP
- FreeTrade system
- Wizards stock shops w/scrolls
- Warehouses make wares & transport them to places
- Transports can be hijacked
- Other classes make potions, weapons, etc
- Crafting skills
- Potion recipies
- Armor construction
- Clothing construction
- Food (cooking)
- Enchantments to improve items
- Transport on boats
- People can carry people
- Items carry people (pokeballs!)
Assemble
- method to specify parts w/combine, instead of naming finished product, player names parts to put together
- allows multiple recipies for same item
- (crafting)
- Flag on each recipe for what crafting skill(s) are associated with recipe
- Cooking, alchemy, etc
- move assembles to their own list, instead of attached to finished object
PK System
Guilds
Classes
Psionicist
- Psionic Body: + HP bonus
- Rapid Metabolism: automatic fast heal, 13 con required, stops if con gets lower
- Psychic tattoos
- Extend power (reduces psp cost) (remort)
- Persistent power: Suspent maint cosst on random or specified power, extent power required
- Quicken power: reduce cast time, activate to work, increase psp cost, no maint cost for quicken power
- Trigger power: granted 1 per day, next spell no cast cost, or next X spells
- Verve: hp bonus
- Distract: hitroll penalty
- Apopsi: delete 1d4 memorized spells from target
- Body fuel: convert hp to psp's, or maybe stats (str con dex), only living can do it if in own body
- Ghost attack: Never misses a ghost in combat (perfect hitroll)
- Over power: stronger damage at hp sacrifice
- Talented: reduces personal cost of powerpower - Overpower required
- Astral plane spells
SubClasses
Professions
- Guild level gains
Newbie Guild
- -- just a random idea
Trader
- Better shop rates
- CHA: (some min number)
- Necro: No
- Haggle bonus
- Create own shops (guild level required)
- Hire NPC's to run
- Privitize existing shops
- Option to allow players to sell to shops
- Shop limit (determined by guild level?)
Jeweler
- DEX: (some min number)
- Refine gem:
- Increase value
- reduce size
- smaller gem=higher risk/higher skill check
- PSI Bonus
- Naturally increases recepticle limit
- Positivly affects insets?
- Remove inset from thief, give to guild
- Can own a shop
- Miner skill? (would need mining spots)
- Metal worker skill (guild level required?)
Misc
- Weapons
- Each weapon has a set type
- Class restrictions base on weapon type
- assign skills to each class to match weapon type
- Change PC attacks back to skills and flags
Newbies
- Better help
- Revise start newbie town (again)
- More hints
- Some sort of automated newbie guide? (Does the start town work for this already?)
World
- Planes
- Prime material plane
- Alternate material plane
- Larger, more fleshed out world
- Vehicles
- Boats (passangers)
- Auto-mapper?