Spellweaver

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Revision as of 15:57, 5 January 2010 by Gargamel (talk | contribs) (New page: Some notes to get the thought process started here. It's merely one direction we could go with a subclass like this... I think of the spellweaver class as one that is able to utilize an...)
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Some notes to get the thought process started here. It's merely one direction we could go with a subclass like this...


I think of the spellweaver class as one that is able to utilize and work with the underlying spell "language".

What if we were to make the weavers actually master the language in order to be able to use any spells. The lower the level, the more basic the words, and as levels increase, the more powerful the combinations could be.

For instance.. lets say we have 3 basic traits(?) we want to give a spellweaver: heal, fire, and ice.

So we would need words for those three abilities (for now, I'm going to just use english!).

Beyond that - the weaver would have to be able to do things with the words. So maybe additional words like area damage, group affect, resistance, would apply as levels progress.

So for a real basic setup maybe it would work like this:

  • level 1 - learn word for heal
  • level 2 - learn word for fire
  • level 3 - learn word for ice
  • level 5 - learn word for group affect - would enable the combination of group + heal for group heal
  • level 10 - learn the word for area affect - would enable the combination of area + fire/ice for area damage
  • level 15 - learn the word for resistance - would enable the ability to make fire/ice resistance spells
  • level 25 - learn the word/ability for new-word creation (this could be cool) - allows for the ability to combine basic words for more complext spells - ice + fire - does combination damage (so would hurt a fire immune mob).


The only issue I see with this is ... how different is it than our normal spells/casters? Would it be even used? Would it require a completely brand new list of spells? Could it enhance our current spells?