Talk:Chronomancer

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One possibility is to make leveling skill based... i.e. successful casting of chronomancer spells gives you exp... but there would have to be limitations on that somehow...

Also, the possibility of causing all chrono spells to age the caster comes to mind, which makes the exp through spell use a little more limiting... we could do more negative aging affects too, to force people to remort 'age' once they get too feeble

Ideas I found somewhere for such a class, some with my own notes... I don't think they all could apply to us though, but good ideas...


  • Gains spells and skills that affect memorize time, casting times, regen, haste / slow, and aging, and move seemingly instantly thru space
  • Wrinkle
    • The minor aging spell will age its target, as well as dealing damage.
  • Geezer
    • Major aging spell: The spell will cause the victim to age rapidly and deal damage. Older victims are especially vulnerable to dying outright from the effects of this spell.
  • Stitch in Time
    • Unlock a door that was locked recently
  • Tempus Fugit
    • Speed up time...
    • On self or other people: gain an attack
  • Lethargy
    • Slow down time... (opposite of tempus fugit)
    • Reduce number of attacks
    • Slows down disease... disease will do less damage


  • anachron age
    • sacrifice 1 year of life for every 5 years you cause the victim to age
    • works on players
  • anachron rejuvenate
    • sacrifice 1 year of life for every 5 years you cause the victim to get younger
    • works on players
  • accumulation
    • decrease memorize and pray times
  • Delayed Aid:
    • target foes only heal for 65% effectiveness

Flux:

  • Acceleration: For X seconds, all allies attack 20% faster
  • Hindrance: Enchantment spell:for 25 seconds target foe moves and attacks 10-20% slower, you lose 1 energy regeneration for the duration of the spell
  • Expedient Healing: Temporal Ritual For X seconds, allies gain 10-20% health while healed.
  • Come on Already: Enchantment, For X seconds, allies skills recharge 10-20% faster, yours recharge 5-15% slower
  • Take your Time:Temporal Ritual: For X seconds, foes in the area have their skills cast 5-15% slower
  • Temporal Winds: Temporal Ritual, all creatures in the area attack 5-15% faster but skills recharge 20% longer.

Divination

  • Destiny: Enchantment, the next time an allies attack would miss, target ally would have that skill instantly recharged. Upon using it again, that skill would recharge 30% slower.

It is not your time: Enchantment: next time target ally would die, he gains 15....75 health. Whenever health is gained in this fashion, you lose 9....2 energy.

  • Probability: Temporal Ritual, next time an attack would miss, target allies attacks would not be evaded.
  • Smile of Fortune: Temporal Ritual, for X seconds allies in the area only recieve 65%....40% damage.

Anomaly:

  • Area Amidst: Temporal Ritual, all foes in area experience 3...7 energy degeneration, your skills recharge 20%....5% slower.
  • Downtime: Target foe is knocked down and loses 5....25 energy.
  • Aging: Hex Spell: target foe loses 1..2 pips of energy and attack 15% slower.
  • Glimpse of Demise: For X seconds target foe experiences 2....5 health regeneration. After spell target ally only regain 30% health lost this way.
  • Temporary Cometary: Temporal Ritual. For X seconds target foes cannot resurrect allies.
  • I Can't Focus Here: Temporal Ritual. Whenever target foes in area cast a spell that would take 10...4 seconds to cast, that spell would be interrupted.