Events

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Events currently available in the game:

  • Double Experience - doubles experience gained (includes battle experience)
  • Double HP - doubles all player hitpoints (natural only? or affected hp's as well?)
  • Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana)
  • Double Damage Cap - doubles the 400 physical damage limit
  • Double Spell Damage Cap - doubles the 3,000 magical damage limit.
  • Double Heals - doubles the effect of all healing spells
  • Triple Experience - triples experience gained
  • Fast Regen - not sure if this quickens the pulse timer, and if so by how much.


Future Events/Event Ideas

  • We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc.



Event Triggers

Currently, Immortals have to trigger events manually. Would it be feasible/possibe/wise to allow for actual mud events to trigger a special event? Consider these for ideas...

  • For every 1,000,000 damage taken, a 30 minute double HP event. (not sure how often this would be, so the number could be tweaked).
  • For every 1,000,000 mana spent, a 30 minute double mana event.
  • For every 50 total remorts, a 30 minute double exp event.
  • For every 1,000,000,000 experience gained, a 30 minute double exp event.