Gold
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Gold sucks. There's over 7 billion gold in the game. Any ideas what to do with it?
I won't really want ideas to pull large chunks out of the game. What I'd like everyone to do is think in terms of:
"What if there was ZERO gold in the game? How would we keep it from getting out of control -AGAIN-?"
This does NOT mean we're planning to remove everyone's gold, I just want everyone thinking along the lines I want them to ;)
We're up to 2.7billion gold in the game. Almost 4x what was there when this page was apparently created, heh.
So I'm trying ot think in lines of an economy. For example:
- Limited amount of cash in the system.
- Mainly distributed among the shops.
- You get money from selling crap
- Mo mobs have gold by default.
- To give a mob gold, you would need to create a gold object and load it on him.
- This leads to tradeskills being money makers, because they can gather materials, create the items, and sell them to the shop.
- Picture a scroll shop getting all of it's scrolls from Wizards, and other scroll makers. Or the armor shop getting all it's supply from blacksmiths (or whatever we call them), or leatherworkers.
- Or! Create a supply line. i.e. players could own the shop, and put stock in a warehouse. They could designate which shop the supply goes to (that they own). If we implentented it in detail, the supply could be carried by a mob that could be killed (bandits!) by players or mobs, or a ship that someone could sneak on and pick the locks on the chests the items are transported in (or kill the captain for it!)
Thoughts? :)