Old news.3

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07/07/2004 ----

Seems the mobs have gotten very withdrawn after being slaughtered so many times by players, that they have all decided to gather all the mages and cast a spell preventing them from receiving tells from players.


06/21/2004 ----

For those of you looking to store items without having to purchase a full house to get a storage room, either because you can't afford it, or having a house simply does not interest you, you can now buy lockers! This amazing new service just off the Dzur room in the Refreshment Room allows you to purchase a locker of various available sizes, accessible only by you.

Lockers are available to everybody, but are targeted towards newer players.


06/20/2004 ----

Always shrewd businessmen, the old antiquities dealers from around the land have sent out their finest treasure hunters to the desolation of Midgaard. Amongst the rubble they managed to find a few small trinkets never before seen in this world. Hopefully they can generate enough revenue to send out more search parties, as the treasure hunters revealed massive stores of wealth among the dragon hordes.


06/19/2004 ----

The caretakers of the Refreshment Room have opened a new Arcade off the Teckla room. In there players can "play" games with the "play" command (much the same way Books work). To leave a game you use the recall command the same as a book. The first game they have decided to open is Candyland. It is a lower level game (levels 5 - 15). Enjoy the game!


05/07/2004 ----

In an attempt to prove themselves not too trendy, the populace has begun studying the effects of swirling colors on children. This occurrence has discovered a new land awaiting children of all ages.


04/10/2004 ----

Rumors have begun flowing of a large number of people sneaking around Arinorn's forests. I wonder what they are looking for.


04/04/2004 ----

There's been an earthquake! Largely affected are underground structures, most notably the Midgaard Metro system. The Sorcerers are studying the actual impact. They believe it could be caused by all the continental shift that has been going on for no as of yet apparent reason. The Midgaard Metro system has been shutdown until the tunnels can be cleared.


03/30/2004 ----

  Reports from the Frigid Wastelands are saying that a massive blizzard 

has been ravaging the area surrounding the Snow Mountains for much of the past year. As a result of this the Monastery was forced to close its doors. In doing so, the inhabitants of the Monastery were able to hone in on their skills and develop new techniques to ward off intruders. The snow has cleared and it appears that the gates will be reopened, so beware!


03/09/2004 ----

Much torment has happened through the land. Midgaard has taken the hardest hit. Residents are forced to pack up and move their homes elsewhere. Also in the midst of the chaos, the guilds have started making more public their own problems. Read carefully the news of the land.

After the desolation caused by the dragons throughout the land, the most powerful spellcasters, the Sorcerers and Wizards gathered in the High Tower of Magic to discuss the reshaping of the land. The Wizards, deeming themselves beyond the Sorcerers in their magic felt this an opportunity to gain dominance over the world through magical might. The Sorcerers were more concerned with the threat of such events happening again and desired to focus on preventative measures to stop such a malicious attack in the future. After much debate and fighting, the Sorcerers cast away the Wizards and stripped them of all spells that they had been granted by the Sorcerer Guild. The Wizards retreated to a secret location to rally and develop magic more powerful than has ever been seen before in the land.

After the initial grief of the losses suffered by the rampaging horde of dragons that tore apart Midgaard, the Clerics and Priests met in the Imperial Palace to pray for the countless souls lost in the destruction. After days of praying the heads of the Cleric guild met to discuss the healing process at hand. Once the Priests learned of the secret meeting of the Clerics they felt enraged at being left out of the discussion. There has been growing dissent between the two guilds for some time, as the Priests feel they are superior to the Clerics in that the Clerics rely on mana taken from the land for their powers, while the Priests pray to the heavens and are granted spells when the gods feel them worthy. During this meeting, the strife between the two guilds reached its peak, and the Priests abandoned the Clerics seeking new refuge, and renouncing all spells that the two guilds formerly shared. One of the High Priests was overheard as saying, "We will pray to our gods for an entire arsenal of new and powerful spells, and the world will know that their refuge will lie with those who serve the heavens, and not those who are slaves to the land!". The Clerics, fearing that they would lose support throughout the land in the wake of the dragons' attack, decided to grant new spells to the Paladin guild in hopes of forming a loose alliance.

Not much can be said of the Ninja guild in the wake of the attacks, as they have always moved in secret. Witnesses have seen a large number of very non-descript travelers make their way to the Nakimoto Forest. It can only be assumed that the Ninjas are honing their skills with the Elite Samurai's to help protect themselves in the event of any future attacks.

In a gathering held at the New Thalos Library, the members of the Psionicist guild met to grieve over the loss of Midgaard. They are increasingly upset not only at the human loss, but also at the annihilation of the history and knowledge held in the world's most ancient city. For fear of losing more information to another such attack, the Psionicists are retreating to the largest libraries in the land to train their minds and soak up as much information as possible in the event of another major loss in the future. In their intense research and learning they are uncovering more powers than they even thought possible, and the capabilities of their great minds are growing even stronger.

In a morbid turn of events the Necromancers gained the most out of the recent massacre at the hands of the dragons. Mass amounts of corpses and souls are now available for harvest by the masters of the dark. Fueled with so many test subjects, the Necromancers have developed many new and horrible methods for raising the dead and enchanting corpses to do their bidding. In their exploratory work they have also discovered methods of harnessing the very shadows that inhabit the darkest reaches of the world.

Mighty warriors from across the world were seen traveling towards the Forever Plains where the heads of their Guild are meeting to discuss the recent tragedies. It has been learned that the Warriors' response to the recent destruction of Midgaard is to train their skills in battle to the point that no creature great or small will ever successfully assault this great land again. The Elders of the Guild have called upon their vast knowledge of warcraft to bring out the ancient methods of combat and to spark new ideas which should help the Warrior Guild to become a force to be reckoned with for a long time.

The Thieves, sensing an opportunity at hand, have retreated to the shadowed alleys of Bengloarford, where they have been practicing their sneaky arts and refining their abilities. One of the Master Thieves was overheard saying, "Once the dragons left, there was chaos, bedlam, and the Thieves reaped the harvest! We nicked everything the dragons passed over, and once the shops are up and running we'll sell them at twice their value!" Travelers be warned to keep their change purses close, as the Thieves will be out in droves as things settle back to normal.

Score:


Dragons - Midgaard Players - 0