Planes: Difference between revisions

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*A hall of mirrors that leads to various planes.  
*A hall of mirrors that leads to various planes.  
*At times one of these works as a real mirror that duplicates the player but reverses the alignment and makes the "mob" hunt and attack the player.
*At times one of these works as a real mirror that duplicates the player but reverses the alignment and makes the "mob" hunt and attack the player.
== Shadow ==
*Empty plane of darkness, shadows cast with no light source. 
*Connects through Portals or Gates, also through darkness (maybe darkness spells by some classes?)
*No Colors Exist, how can we do this?
*Mainly neutral aligned mobs.
*Enhanced Shadow magic by spells that are shadow while on this plane at no higher mana cost.
*Spells that cast light or fire are weaker or may fail completely. Light sources should be downgraded when here.
*Mobs:
**Ghirrash-Siz-limbed tigerlike fiends
**Khumat-Crocodilian fiends
**Thaskor-Elephantine fiends
**Shadow Eft
== Astral ==
*A misty white landscape.
*Filled with forgotten and dead gods.
*Mostly barren.
*Time and space stop while here.
*Only real feature are silver cords of projectors.
*Various color pools that lead to various other worlds.
*Mobs:
**Githyanki-use psionic powers look like deranged elves.
== Ethereal ==
*A misty greyish landscape
*Mobs:
**Ethereal Slayer
**Vision

Latest revision as of 04:12, 9 February 2009

  • Ways to enter the planes:
    • Portals, conduits and gates are possible entrances.
    • Portals: Players can cast a portal and perhaps randomly arrive there. Other may be a portal that is through a "door" that appears random or placed somewhere but a key of some type is needed to open it. This portal disappears for a time after being entered.
    • Conduits-the colors pools in the Astral plane would be a conduit. A whirpool that appears, etc.
    • Gate-perhaps a "wild magic" of the gate spell?

Planes

Mirror

  • A hall of mirrors that leads to various planes.
  • At times one of these works as a real mirror that duplicates the player but reverses the alignment and makes the "mob" hunt and attack the player.

Shadow

  • Empty plane of darkness, shadows cast with no light source.
  • Connects through Portals or Gates, also through darkness (maybe darkness spells by some classes?)
  • No Colors Exist, how can we do this?
  • Mainly neutral aligned mobs.
  • Enhanced Shadow magic by spells that are shadow while on this plane at no higher mana cost.
  • Spells that cast light or fire are weaker or may fail completely. Light sources should be downgraded when here.
  • Mobs:
    • Ghirrash-Siz-limbed tigerlike fiends
    • Khumat-Crocodilian fiends
    • Thaskor-Elephantine fiends
    • Shadow Eft

Astral

  • A misty white landscape.
  • Filled with forgotten and dead gods.
  • Mostly barren.
  • Time and space stop while here.
  • Only real feature are silver cords of projectors.
  • Various color pools that lead to various other worlds.
  • Mobs:
    • Githyanki-use psionic powers look like deranged elves.

Ethereal

  • A misty greyish landscape
  • Mobs:
    • Ethereal Slayer
    • Vision