Events: Difference between revisions

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* Double Experience - doubles experience gained (includes battle experience)
* Double Experience - doubles experience gained (includes battle experience)
* Double HP - doubles all player hitpoints (natural only? or affected hp's as well?)
* Double HP - doubles all player hitpoints (natural only? or affected hp's as well?)
* Double Mana - should be showing up in the game shortly - doubles all player mana points (again, unsure if it's natural or applied mana)
* Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana)
* Double Damage Cap - doubles the 400 physical damage limit
* Double Spell Damage Cap - doubles the 3,000 magical damage limit.
* Double Heals - doubles the effect of all healing spells
* Triple Experience - triples experience gained
* Fast Regen - not sure if this quickens the pulse timer, and if so by how much.




== Future Events/Event Ideas ==
* We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc.




== Future Events/Event Ideas ==


* Double Damage Cap - effectively doubles the 400 physical damage limit.  We could have 2 versions, one for physical, and one for magic (3000 damage)


* Double Heals - doubles the effect of healing spells


* We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc.
== Event Triggers ==
 
Currently, Immortals have to trigger events manually.  Would it be feasible/possibe/wise to allow for actual mud events to trigger a special event?  Consider these for ideas...
 
* For every 1,000,000 damage taken, a 30 minute double HP event.  (not sure how often this would be, so the number could be tweaked).
 
* For every 1,000,000 mana spent, a 30 minute double mana event.
 
* For every 50 total remorts, a 30 minute double exp event.


* Regen based events? - Double Regen?
* For every 1,000,000,000 experience gained, a 30 minute double exp event.

Latest revision as of 15:32, 26 January 2010

Events currently available in the game:

  • Double Experience - doubles experience gained (includes battle experience)
  • Double HP - doubles all player hitpoints (natural only? or affected hp's as well?)
  • Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana)
  • Double Damage Cap - doubles the 400 physical damage limit
  • Double Spell Damage Cap - doubles the 3,000 magical damage limit.
  • Double Heals - doubles the effect of all healing spells
  • Triple Experience - triples experience gained
  • Fast Regen - not sure if this quickens the pulse timer, and if so by how much.


Future Events/Event Ideas

  • We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc.



Event Triggers

Currently, Immortals have to trigger events manually. Would it be feasible/possibe/wise to allow for actual mud events to trigger a special event? Consider these for ideas...

  • For every 1,000,000 damage taken, a 30 minute double HP event. (not sure how often this would be, so the number could be tweaked).
  • For every 1,000,000 mana spent, a 30 minute double mana event.
  • For every 50 total remorts, a 30 minute double exp event.
  • For every 1,000,000,000 experience gained, a 30 minute double exp event.