Planes: Difference between revisions
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**Conduits-the colors pools in the Astral plane would be a conduit. A whirpool that appears, etc. | **Conduits-the colors pools in the Astral plane would be a conduit. A whirpool that appears, etc. | ||
**Gate-perhaps a "wild magic" of the gate spell? | **Gate-perhaps a "wild magic" of the gate spell? | ||
= Planes = | |||
== Mirror == | |||
*A hall of mirrors that leads to various planes. | |||
*At times one of these works as a real mirror that duplicates the player but reverses the alignment and makes the "mob" hunt and attack the player. | |||
== Shadow == | |||
*Empty plane of darkness, shadows cast with no light source. | |||
*Connects through Portals or Gates, also through darkness (maybe darkness spells by some classes?) | |||
*No Colors Exist, how can we do this? | |||
*Mainly neutral aligned mobs. | |||
*Enhanced Shadow magic by spells that are shadow while on this plane at no higher mana cost. | |||
*Spells that cast light or fire are weaker or may fail completely. Light sources should be downgraded when here. | |||
*Mobs: | |||
**Ghirrash-Siz-limbed tigerlike fiends | |||
**Khumat-Crocodilian fiends | |||
**Thaskor-Elephantine fiends | |||
**Shadow Eft | |||
== Astral == | |||
*A misty white landscape. | |||
*Filled with forgotten and dead gods. | |||
*Mostly barren. | |||
*Time and space stop while here. | |||
*Only real feature are silver cords of projectors. | |||
*Various color pools that lead to various other worlds. | |||
*Mobs: | |||
**Githyanki-use psionic powers look like deranged elves. | |||
== Ethereal == | |||
*A misty greyish landscape | |||
*Mobs: | |||
**Ethereal Slayer | |||
**Vision | |||
Latest revision as of 04:12, 9 February 2009
- Ways to enter the planes:
- Portals, conduits and gates are possible entrances.
- Portals: Players can cast a portal and perhaps randomly arrive there. Other may be a portal that is through a "door" that appears random or placed somewhere but a key of some type is needed to open it. This portal disappears for a time after being entered.
- Conduits-the colors pools in the Astral plane would be a conduit. A whirpool that appears, etc.
- Gate-perhaps a "wild magic" of the gate spell?
Planes
Mirror
- A hall of mirrors that leads to various planes.
- At times one of these works as a real mirror that duplicates the player but reverses the alignment and makes the "mob" hunt and attack the player.
Shadow
- Empty plane of darkness, shadows cast with no light source.
- Connects through Portals or Gates, also through darkness (maybe darkness spells by some classes?)
- No Colors Exist, how can we do this?
- Mainly neutral aligned mobs.
- Enhanced Shadow magic by spells that are shadow while on this plane at no higher mana cost.
- Spells that cast light or fire are weaker or may fail completely. Light sources should be downgraded when here.
- Mobs:
- Ghirrash-Siz-limbed tigerlike fiends
- Khumat-Crocodilian fiends
- Thaskor-Elephantine fiends
- Shadow Eft
Astral
- A misty white landscape.
- Filled with forgotten and dead gods.
- Mostly barren.
- Time and space stop while here.
- Only real feature are silver cords of projectors.
- Various color pools that lead to various other worlds.
- Mobs:
- Githyanki-use psionic powers look like deranged elves.
Ethereal
- A misty greyish landscape
- Mobs:
- Ethereal Slayer
- Vision