Events: Difference between revisions
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A place to document and discuss "events" |
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== Events currently available in the game: == | == Events currently available in the game: == | ||
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* Double Experience - doubles experience gained (includes battle experience) | * Double Experience - doubles experience gained (includes battle experience) | ||
* Double HP - doubles all player hitpoints (natural only? or affected hp's as well?) | * Double HP - doubles all player hitpoints (natural only? or affected hp's as well?) | ||
* Double Mana | * Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana) | ||
* Double Damage Cap - doubles the 400 physical damage limit | |||
* Double Spell Damage Cap - doubles the 3,000 magical damage limit. | |||
* Double Heals - doubles the effect of all healing spells | |||
* Triple Experience - triples experience gained | |||
* Fast Regen - not sure if this quickens the pulse timer, and if so by how much. | |||
== Future Events/Event Ideas == | |||
* We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc. | |||
== Event Triggers == | |||
Currently, Immortals have to trigger events manually. Would it be feasible/possibe/wise to allow for actual mud events to trigger a special event? Consider these for ideas... | |||
* | * For every 1,000,000 damage taken, a 30 minute double HP event. (not sure how often this would be, so the number could be tweaked). | ||
* | * For every 1,000,000 mana spent, a 30 minute double mana event. | ||
* | * For every 50 total remorts, a 30 minute double exp event. | ||
* | * For every 1,000,000,000 experience gained, a 30 minute double exp event. | ||
Latest revision as of 15:32, 26 January 2010
Events currently available in the game:
- Double Experience - doubles experience gained (includes battle experience)
- Double HP - doubles all player hitpoints (natural only? or affected hp's as well?)
- Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana)
- Double Damage Cap - doubles the 400 physical damage limit
- Double Spell Damage Cap - doubles the 3,000 magical damage limit.
- Double Heals - doubles the effect of all healing spells
- Triple Experience - triples experience gained
- Fast Regen - not sure if this quickens the pulse timer, and if so by how much.
Future Events/Event Ideas
- We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc.
Event Triggers
Currently, Immortals have to trigger events manually. Would it be feasible/possibe/wise to allow for actual mud events to trigger a special event? Consider these for ideas...
- For every 1,000,000 damage taken, a 30 minute double HP event. (not sure how often this would be, so the number could be tweaked).
- For every 1,000,000 mana spent, a 30 minute double mana event.
- For every 50 total remorts, a 30 minute double exp event.
- For every 1,000,000,000 experience gained, a 30 minute double exp event.