Events: Difference between revisions
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* Double Experience - doubles experience gained (includes battle experience) | * Double Experience - doubles experience gained (includes battle experience) | ||
* Double HP - doubles all player hitpoints (natural only? or affected hp's as well?) | * Double HP - doubles all player hitpoints (natural only? or affected hp's as well?) | ||
* Double Mana | * Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana) | ||
== Future Events/Event Ideas == | == Future Events/Event Ideas == | ||
Revision as of 23:52, 19 January 2010
Events currently available in the game:
- Double Experience - doubles experience gained (includes battle experience)
- Double HP - doubles all player hitpoints (natural only? or affected hp's as well?)
- Double Mana - doubles all player mana points (again, unsure if it's natural or applied mana)
Future Events/Event Ideas
- Double Damage Cap - effectively doubles the 400 physical damage limit. We could have 2 versions, one for physical, and one for magic (3000 damage)
- Double Heals - doubles the effect of healing spells
- We could also consider some events that impact mobs more than players .. playing around with mob damage/hps/etc.
- Regen based events? - Double Regen?
Event Triggers
Currently, Immortals have to trigger events manually. Would it be feasible/possibe/wise to allow for actual mud events to trigger a special event? Consider these for ideas...
- For every 1,000,000 damage taken, a 30 minute double HP event. (not sure how often this would be, so the number could be tweaked).
- For every 1,000,000 mana spent, a 30 minute double mana event.
- For every 50 total remorts, a 30 minute double exp event.
- For every 1,000,000,000 experience gained, a 30 minute double exp event.