Class: Druid: Difference between revisions
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*Earth Form: The Druid can shapeshift to hide from a mob into a pile of dirt, making the mob's memory be erased-kinda think like a possum playing dead. Druid cannot move nor cast spells or do really anything when in this form. | *Earth Form: The Druid can shapeshift to hide from a mob into a pile of dirt, making the mob's memory be erased-kinda think like a possum playing dead. Druid cannot move nor cast spells or do really anything when in this form. | ||
*Fire Form-Same thing as Dirt Form but may move, perhaps limit amount they may move in this form, before they "burn out". | *Fire Form-Same thing as Dirt Form but may move, perhaps limit amount they may move in this form, before they "burn out". | ||
Race Specific Ideas: | |||
**Must subdue a wild animal familiar before they can have any to summon.** | |||
*Dwarven Druid-Underlands Defence-Druids with this ability have strengthed their bond with the earth so much that their flesh becomes stronger and more durable providing a natural +3 armor bonus. ([[Race: Dwarf]]) | |||
[[Category:Classes]] | [[Category:Classes]] | ||
Revision as of 02:13, 3 November 2005
Spell Ideas:
- Leonal's Roar: Deals damage or paralyzes evil mobs and causes sonic damage type, no effect on good align mobs.
- Rain of Roses: Only cast outdoors, call forth a shower of rose petals that poisons mob, similar to my whip.
- Rain of Black Tulips: Stronger than Roses, but similar in idea, maybe disease with this one?
- Sunmantle: Cloak of sunlight envelopes person(loses about body when wore) same as Starmantle, but with Sun damage type and resistance.
- Earth Form: The Druid can shapeshift to hide from a mob into a pile of dirt, making the mob's memory be erased-kinda think like a possum playing dead. Druid cannot move nor cast spells or do really anything when in this form.
- Fire Form-Same thing as Dirt Form but may move, perhaps limit amount they may move in this form, before they "burn out".
Race Specific Ideas:
- Must subdue a wild animal familiar before they can have any to summon.**
- Dwarven Druid-Underlands Defence-Druids with this ability have strengthed their bond with the earth so much that their flesh becomes stronger and more durable providing a natural +3 armor bonus. (Race: Dwarf)