Objects

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Revision as of 03:42, 14 November 2005 by Brazil (talk | contribs)
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What do objects require? Weight... and stats... but what makes a perfect object design? Do we need a sword that can hold two doses of detect invis? Addding material "types" to items has been talked about (Metal, Wood, etc), but does that go too far? Would we wind up with a lot of leather and cloth type items? Or would cloth get broken down into velvet, cotton, etc? Insane.