Class: Druid
Spell Ideas:
- Leonal's Roar: Deals damage or paralyzes evil mobs and causes sonic damage type, no effect on good align mobs.
- Rain of Roses: Only cast outdoors, call forth a shower of rose petals that poisons mob, similar to my whip.
- Rain of Black Tulips: Stronger than Roses, but similar in idea, maybe disease with this one?
- Sunmantle: Cloak of sunlight envelopes person(loses about body when wore) same as Starmantle, but with Sun damage type and resistance.
- Earth Form: The Druid can shapeshift to hide from a mob into a pile of dirt, making the mob's memory be erased-kinda think like a possum playing dead. Druid cannot move nor cast spells or do really anything when in this form.
- Fire Form-Same thing as Dirt Form but may move, perhaps limit amount they may move in this form, before they "burn out".
- Mark of Earth-increased resistance to earth damage.
- Mark of Fire-increased resistance to fire damage.
- Mark of Frost-Increased resistance to cold damage.
- Mark of Water-increased resistance to water damage.
- Freezing Claw-player reaches out with a frozen claw and freezes mob solid, looses any loaded eq or gold but gains exp.
- Magma burst-A huge volcanic pit that causes area damage of 20d6 damage.
Armor Specifics: (Armor: Druid)
Race Specific Ideas:
- Must subdue a wild animal familiar before they can have any to summon.**
- Dwarven Druid-Underlands Defence-Druids with this ability have strengthed their bond with the earth so much that their flesh becomes stronger and more durable providing a natural +3 armor bonus. (Race: Dwarf)